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Showing posts with label square enix. Show all posts
Showing posts with label square enix. Show all posts

Friday, November 1, 2013

Peter's 2013 Gaming Awards


Well, it’s been a while since I put anything up on PG’s Game Room, but it seems to me like it’s that time of year again!
As per usual, this article only covers games I have played this year, not specifically brand-new games from this year. I will also throw up a mild Spoiler Warning for a couple games on this list. Enjoy!


Best Game Overall: Persona 4

Remember how last year I awarded this spot to the magnificent Persona 3, that game with a killer soundtrack, likeable characters, and a unique blend of traditional RPG mechanics and dungeon crawling with high school student life? Well, all the praise I heaped on that game can also be awarded to its sequel, the magnificent Persona 4. The Shin Megami Tensei series as a whole is quickly becoming one of my all-time favorite game series, and I can’t wait to see what Atlus has in store for us in the future.



Most Under-Appreciated: Nier

Friday, August 9, 2013

Four Things That Make JRPGs Great

What Makes A Great JRPG?

           
There’s something almost intangible about what makes an RPG truly special. Sometimes, the game’s mechanics, storyline, and presentation all come together and make a truly great experience, one that is more than the sum of its parts. Of course, sometimes one aspect of a game can be lacking, but it will have other features in excess, and it will still end up being enjoyable. Still other games just flat out suck, and fail to grasp even the fundamentals of good game design, making for a joyless, soul-crushing experience.  
            
Now, I came off from playing Xenosaga Episode 1 (which is one of those games that flat out sucks, just so we’re clear) and was feeling very, very disengaged from gaming afterwards. A double dose of Ocarina of Time and Shin Megami Tensei IV provided a cure of sorts, and though the Xenosaga games left a bitter taste in my mouth, they got me thinking about what makes the RPG genre tick for me. Where do some games succeed where others fail? I don’t really have any grand thesis where this topic is concerned, since a lot of it boils down to personal preference, but there are a few things that I think makes RPGs that much more enjoyable. Interestingly, these are all things that Xenosaga Episode 1 completely failed to provide, so consider this a protracted takedown of this awful, awful game, as well as an opportunity to remember some truly fantastic games that are far more deserving of a player’s time.
           
I will, for the record, leave my original review of Xenosaga 1 on the site, even though it really isn’t representative of my opinion of the game anymore (I would have been much, MUCH harsher).

Number One- Have an Exciting Beginning
         

Thursday, August 1, 2013

Final Fantasy Is Not Dead.

A link to the article. 


The picture in question



Final Fantasy isn’t dead…
…but it is in trouble.
            
It’s no secret that Final Fantasy, which was once the go-to series for excellent RPGs, has seen a bit of a decline in recent years. In the most recent piece of scuttlebutt discussing this, an article on Wired.com proclaimed the death of the series, while showing a screenshot of the heroine Lightning (from the upcoming spinoff title Lightning Returns: Final Fantasy XIII) dressed in a skimpy outfit. This was included with a snippet of an interview where the developers answered questions about Lightning’s redesign, including her increased bust size. The game itself, Lightning Returns, includes an assortment of outfits Lightning can switch between, which allow her to gain new abilities in combat.

Friday, July 26, 2013

A Brief Look Back At Kingdom Hearts

So, probably the biggest ‘we knew what it was from the moment the trailer started but we didn’t care because it was awesome’ moment at this year’s E3 was the long overdue announcement of Kingdom Hearts III, which will be coming to the Playstation 4 and Xbox One sometime in the future. The Kingdom Hearts series has long been one of my favorite gaming franchises, and with the apparent conclusion to the saga forthcoming, I’ve prepared these brief descriptions of the earlier games, as well as my opinions on each entry. It has been a long, strange road for Sora and company, as well as for fans of the series- but with the third main game finally on its way, let’s take a look back at Kingdom Hearts.

Kingdom Hearts (2002) (Playstation 2)

The original Kingdom Hearts marks the beginning of what must be one of the strangest crossovers in fiction (Squaresoft’s particular brand of RPG with settings and characters taken from Disney films), but the original Kingdom Hearts made it work, and kicked off a series that has become even larger than Square’s own Final Fantasy was at the time.

Tuesday, June 25, 2013

My Review: Xenosaga Episode 1: Der Wille Zur Macht

It’s no secret that I am a big fan of storytelling in videogames. Oftentimes, I have praised videogames for their ability to immerse me in a story, but it is important to recognize that when I review a game- discussing story, gameplay, and presentation- I am talking about three equal parts of a greater whole. If one of these aspects is lacking, then the whole is greatly weakened. The best games are ones where the gameplay, story, and presentation are of the highest quality, and this brief tangent brings us to the subject of what I hope will be a three-part review of the Xenosaga series.

With the Playstation classic Xenogears being one of my favorite games, I was certainly interested in Tetsuya Takahashi’s first project after departing from Square and forming Monolith Soft. Originally meant to serve as a six-part, multi-generational epic that would encompass the entire universe from beginning to end (and perhaps include a remake or reimagining of the tale told in Xenogears), Xenosaga would instead be remembered as a case of failed ambition, and was cut to only three games after seeing disappointing sales. Still, the question does remain whether Xenosaga was able to still provide something special and unique, even if it would never reach its full potential. So, let us discuss the first entry in this most troubled of sagas, Der Wille Zur Macht- The Will to Power. 

Saturday, June 8, 2013

My Review- Parasite Eve (PS1)







“They don’t make them like they used to” is a phrase that is becoming more and more relevant as far as gaming as concerned. Looking at a company like Square Enix, it might be difficult to realize that, once upon a time, their non-Final Fantasy titles weren’t relegated to pointless mobile titles and blatant cash grabs, but were instead considered to be some of their best work. In between Final Fantasy titles, gamers were treated to unique games such as Chrono Trigger, Xenogears, and the subject of this review, Parasite Eve. Originally based on a Japanese horror novel, Parasite Eve blended concepts from the newly popularized Survival Horror genre with Square’s well-known style of quality RPG, creating one of the most unique games of the PS1 era. But is this ‘Cinematic RPG’ worth revisiting like other Squaresoft classics?

Thursday, May 23, 2013

Top Ten Final Fantasy Villains


JRPGs have had their share of great antagonists over the years, but no franchise has even come close to the gallery of rogues and villains the Final Fantasy series has assembled over the years. These characters are often the most memorable aspects of each game- whether they are clad in giant suits of armor, or with flowing locks of white hair, out to destroy the world or obtain absolute power, there is no denying that the assorted villains of Final Fantasy have made their mark on the RPG genre, and gaming as a whole. And now that the obligatory introduction is out of the way, let’s discuss ten of my favorite Final Fantasy antagonists!
Now, keep in mind two stipulations for this list. First of all, the characters I have listed are from the ‘main’ Final Fantasy series (that is to say, they can be from I-XIV, as well as X-2 and XIII-2), which unfortunately rules out some great villains from spinoff titles, such as Delita from Final Fantasy Tactics. Secondly, I will only be giving one entry on this list per game in the series, for the sake of variety. Lastly, obviously since this is a Top Ten list, a few characters (some of which may or may not be popular) will be left off, so feel free to tell me about how wrong I was later.
So, without further ado…

Friday, December 14, 2012

Dragon Quest VI


What's this? A new game review? Well, sort of.

One of the downsides to college is that I don't have a lot of free time to devote to writing. If I want to fit any gaming in, then that pretty much has to dominate any free time I have. Unfortunately, this pretty much means that I won't be able to do the same kind of game reviews I used to write. However, I find that I kind of missed writing about games I played, so I decided to try something a little different. Consider this a quicker summary of my opinion on a game rather than a complete analysis. For games I finished that I didn't get around to reviewing (specifically, Persona 3 and Kingdom Hearts: Dream, Drop, Distance), I'll most likely get around to writing about in this format. It's less time-consuming than what I used to do.

Anyways, I recently finished Dragon Quest VI for the Nintendo DS, the last of the 'Zenithia' remakes. Like it's predecessors, Dragon Quest VI: Realms of Revelation incorporates a rather unique twist on the standard Dragon Quest formula. In this case, the game features two different worlds that can be switched between, adding a new emphasis on exploration and discovery. Unfortunately, this focus puts the game's story on the backburner. Dragon Quest games aren't usually very story focused games, but they usually have some memorable or charming characters or tales to tell. Dragon Quest VI mantains the characteristically lighthearted atmosphere of the series, but its characters are very hollow and the story doesn't really ever pick up. Coming off of Dragon Quest V, one of my favorite games in the series, this is rather disappointing.

Still, playing a Dragon Quest game for the story is missing the point, and while the renewed emphasis on exploring the Overworld does make the game's pacing somewhat uneven, Dragon Quest VI is still a classically styled RPG that will appeal to anyone looking for such a game. I wouldn't recommend it without hesitation to newcomers, but people who are familiar with the Dragon Quest series and what it demands of the player should enjoy it.

Wednesday, October 31, 2012

Final Fantasy Type-0/ Bravely Default: Flying Fairy- Localization Woes




Square, I really don't know what has gotten into you lately. If you guys want to improve your company's image, why don't you localize these great looking games that people really want and would sell well?

Instead of, you know, more FFXIII sequels?

Linked below is a petition to bring Final Fantasy Type-0 to the states, as well as the Facebook page for a group trying to do the same with Bravely Default: Flying Fairy, two excellent looking handheld RPGs that Square Enix has for some reason currently passed up for localization. Final Fantasy Type-0 was originally announced in 2006 as part of the Fabula Noval Crystallis project, alongside Final Fantasy XIII and the ever-delayed Versus XIII, and is an action-RPG in the vein of the excellent Crisis Core: Final Fantasy VII. Bravely Default, on the other hand, is a homage to classic Final Fantasy (much like it's predecessor, 4 Heroes of Light), and has been compared to series installments such as Final Fantasy IX.

http://operation-suzaku.com/  - Final Fantasy Type-0

http://www.facebook.com/#!/BringBravelyDefaultFlyingFairyToTheWest  - Bravely Default


After the success of Operation Rainfall, there can be no doubt that we as gamers are willing to purchase these Japanese games, if only these companies would release them over here. Let your voices be heard, show Square Enix that they have a market, and support efforts to convince them that localizing their games is worthwhile.

And, while we're at it, it wouldnt hurt to convince them that Dragon Quest VII on 3DS is worth bringing over, right? Operation Dragonfall, anyone?





Dragon Quest VII Remake for 3DS

Square Enix announced a 3DS remake of Dragon Quest VII: Warriors of Eden, originally released on the Sony Playstation, in the latest issue of Jump Magazine. Not many details are known at this time, but early screens show a 3D graphical upgrade (the original game is similar to the style used for the DS remakes of IV, V, and VI), apparently players will be able to trade 'lithographs' via Streetpass, and the game has a February 7 release date in Japan. No word yet on a US release (what are the odds), but in this case let's be optimistic.



Oh, and Happy Halloween! >:D

Sunday, July 22, 2012

7/22/2012 Update


So, in a weekend full of Rising Dark Knights, I've been playing an RPG featuring the original Dark Knight of the RPGverse, Cecil. Specifically, I've been playing Interlude, the brief chapter that takes place between Final Fantasy IV and it's recent sequel The After Years, packaged neatly together in the Complete Collection for PSP (should I ever review the PSP version of IV, I'll probably make an argument as to just how 'complete' said collection really is, but that's not what I'm here to discuss). Honestly, it'd be impossible to recommend The Complete Collection to people who have already played the aforementioned games on the merits of Interlude alone. It's a brief (maybe two hours long) chapter that fills in a tiny gap between the two main games, that takes you through three recycled dungeons from FFIV (including the freaking Sealed Cave).

Meanwhile, I'm still playing Persona 3. While I'm still enjoying the game very much, it is getting a tad long, and I have a feeling I've got a long ways to go. I'm pretty sure now that I won't be moving on to the extra FES content after finishing the main game, or at the least I'll take a break to play Dream Drop Distance for a bit when it comes out.

Tuesday, July 10, 2012

Final Fantasy VII PC Rerelease: The Fanboys Strike Back



So, Final Fantasy VII is getting a PC rerelease! Yeah, apparently they're adding an achievement system, upscaling the game to HD, and adding an optional feature that'll make the game easier for potential newcomers. Sounds cool, right? I mean, it's a completely harmless gesture by Square Enix to make one of their best games available to more people. A nice little present that nobody is being forced to buy.

Oh, right. I forgot who I was dealing with for a second.

Wednesday, June 13, 2012

My Review- Crisis Core: Final Fantasy VII (PSP)


I’d just like to get this out of the way; I like Final Fantasy VII. No, it’s not my favorite game in the series by a long shot, but even without taking into account its massive role in gaming history as the game that not only changed RPGs forever but also brought the genre into mainstream consciousness, Final Fantasy VII is a game that has what every higher-echelon Final Fantasy game should have. It doesn’t have any of the questionable design decisions or critical flaws of entries such as VIII and XIII, but rather stands alongside IV, VI, IX, and X as one of the best games in the series. But this isn’t about Final Fantasy VII; this is a review of Crisis Core, part of a series of spinoffs known as the Compilation of Final Fantasy VII. A prequel to the original game, does Crisis Core add a worthy new chapter to the Midgar mythos, or is it another mediocre side story?




Friday, June 1, 2012

Rogue Galaxy First Impressions, Crisis Core, and Updates


This rather large update is on my next couple of games and a change to my reviews. I’ve finally had an opportunity to make some progress (you’d think that school being out would give me more free time), and this is what I’ve been doing for the blog.

First of all, I just started Rogue Galaxy, an action-RPG by Level 5 that’s been on my list to play ever since it came out. Released at the end of the PS2’s life cycle after Squares epic Final Fantasy XII, Rogue Galaxy remains one of the little black box’s RPG classics. In a system known for having a large amount of fantastic RPGs, Rogue Galaxy manages to stand out in a crowded market- it’s arguably Level 5’s best game to date. It’s easily one of the best looking games I’ve seen. Level 5 proved with games like Dark Cloud 2 and Dragon Quest VIII that they were masters of cell-shading, and Rogue Galaxy may end up being their ultimate visual achievement (at least until Ni no Kuni graces us with its presence). Gameplay-wise, while it’s impossible to judge seeing as I’m only an hour into the game, but Rogue Galaxy is a sci-fi action RPG in a similar vein to the Star Ocean games, and features a lot of the item and weapon synthesis elements from the Dark Cloud games (or at least the game’s menu bears a striking resemblance to Dark Cloud 2’s and has similar statistics). What I have played left me with a favorable first impression, and I’m excited to continue.

Monday, May 21, 2012

Crisis Core: First Impressions, and Updates

SUCCESS!!!

The school year is done, graduation is imminent, and this senior project scored 19 points out of a possible 20! I think it's safe to say that PG's Game Room was more than sufficient as a senior project. Now it's time to see how well I can manage it on my own. >_<

Anyways, I recently started playing Crisis Core, the PSP prequel to Square's legendary PS1 classic Final Fantasy VII. Crisis Core was released in 2007 as part of the 'Compilation of Final Fantasy VII', a series of spinoffs and side stories to Final Fantasy VII that had mixed results. The gorgeous yet bland CGI film Advent Children, and the terrible shooter Dirge of Cerberus, certainly didn't live up to expectations, but Crisis Core is easily the best of the Compilation project, and, if first impressions are anything to go by, one of the best games Square Enix has put out in a long time.

For those who don't know, Crisis Core is an action-RPG akin to Kingdom Hearts, where the player controls Zack Fair, Cloud's mentor in SOLDIER, as he performs missions for the Shinra Corporation. Thus far, the story has managed to be engaging; there's a large amount of winks and nudges to the original game, which is to be expected of a prequel, but the main story has, for the most part, stood on its own well, with Zack and cohorts tracking down a rogue SOLDIER 1st Class named Genesis, who is raising an army to take down Shinra.

I'm still playing Xenogears at the moment, and I'll aim to have that done within a week or two, although I can't guarantee anything. Afterwards, I'm going to start a PS2 game. After Xenogears, I'm not sure I want to play anything incredibly long or slow-paced (Persona 3: FES and Dragon Quest VIII being two backlogged games that come to mind), so Rogue Galaxy is probably next on the agenda. Level 5's PS2 action-RPG has been on my to-do list for quite some time, and I'm looking forward to finally playing it. What little I've seen of the game is absolutely stunning.

Saturday, May 12, 2012

My Review: Xenogears (PS1)


Tetsuya Takahashi is a game designer I’ve always admired. As someone who enjoys epic storytelling in games, it is hard not to appreciate his work. With his latest game Xenoblade Chronicles making headlines all over the gaming press, I thought I’d finally try to gain a larger frame of reference for Takahashi’s past projects by playing Xenogears, the 1998 mecha-themed RPG that has maintained a large fanbase over the years. Xenogears certainly isn’t lacking for ambition, but does this Squaresoft classic hold up today?

STORY


I am the Alpha and the Omega, the beginning and the end, the first and the last.

Wednesday, May 9, 2012

Old Review: Final Fantasy III (DS)

I had a couple more of my older game reviews lying around, so I thought I'd finally get around to putting this one up. The next new review I'll be doing is Xenogears; it takes me a while to play through games, and Xenogears is slower than most.


Almost every RPG fan has a game that introduced them to the wonderful world of level ups and healing potions. Not counting Pokemon, Final Fantasy III for the DS was the first serious RPG I ever played through. In addition, it was also my introduction to the Final Fantasy series. FF3 was one of the three games in the early (first six) installments that never saw a US release when they initially came out, along with Final Fantasies II and V. A full 3D remake of the game, just how enjoyable is this lost fantasy?


Saturday, April 14, 2012

Xenogears: First Impressions


So, Xenoblade Chronicles recently saw its US release to great critical acclaim and (so far) success. But, while I did preorder and receive a copy of this wonderful RPG, and play a little bit of it, I simply do not have enough access to a Wii in order to properly sink the required time into a massive title such as Xenoblade. You see, the Wii in our house belongs to my sister, and me being the ever-so-gracious person that I am, I decided not to impose upon her belongings and will wait to play Xenoblade and The Last Story for when I get my own Wii somewhere down the road.

That said, I wanted to start something. So, in the spirit of all things Xeno, I started playing Tetsuya Takahashi’s original masterpiece, the 1998 Squaresoft classic Xenogears. I’ve always admired Takahashi for being such an ambitious storyteller in his games, but I’ve never actually played Xenogears, despite having bought it on PSN shortly after it was rereleased.  So, what are my initial thoughts on this classic? Well, after playing the game for a couple hours this morning, I have come to a few conclusions:

Friday, February 24, 2012

Peter's 2011 Gaming Awards

Hello, and welcome to Peter’s (extremely belated) 2011 Awards! Now, I’ve been meaning to get around to this for some time. Instead of making awards for games that came out in 2011, I’m talking about games that I played in 2011. I might make this an annual thing if I’m still doing this next year.

Anyways, here we go!



Best Game I Played In 2011: Final Fantasy X (PS2)

I played a lot of great games last year, there’s no denying. And among those great games, I played the majority of the Final Fantasy series. Still, Final Fantasy X proved itself to be my favorite of the series, and I really can’t say why. Was it the imaginative art style and gorgeous visuals? Was it the epic story and well-developed characters? Was it the excellent combat system and open-ended character development? It certainly wasn’t the voice acting… but for whatever reason, I beat this game in a record (for me) two weeks, with forty or so hours sunk into it. I just didn’t want to stop playing, and that for me is the mark of an amazing game.

Thursday, February 16, 2012

My Review: Final Fantasy XIII-2 (PS3)

My Review: Final Fantasy XIII-2 (PS3)



I’ve mentioned this many times before, but it bears explaining again. Final Fantasy XIII was a game that received a very mixed reception among series fans, and for good reason; it removed many traditional Final Fantasy elements in favor of a more streamlined approach. I personally enjoyed the game very much. The visuals and music were top-notch, the battle system was excellent, and for the most part I thought the story and characters were quite nice. It’s far from the best Final Fantasy game I’ve played, but it was a good game in its own right. Square Enix heard the outcry among some fans concerning XIII’s linear gameplay, however, and with Final Fantasy XIII-2, a direct sequel similar to 2003’s X-2, it seems Square intends to win back some of these fans by creating a more open experience, returning some more traditional RPG elements. Does it succeed in improving upon its predecessor?


STORY


Final Fantasy XIII-2 picks up three years after the end of XIII, and stars Serah, Lightning’s younger sister who spent most of the last game needing to be saved by Lightning and Snow. After the fall of Cocoon, Lightning apparently disappeared from the world, presumed dead by everyone except Serah, who is convinced that her sister is alive. Her suspicions are confirmed with the arrival of Noel, a warrior from the future who tells Serah that he can take her to see Lightning, who is waiting in a mythical land called Valhalla. Together, the two of them travel throughout the tangled timeline in the hopes of finding out what happened to Lightning.