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Showing posts with label nintendo DS. Show all posts
Showing posts with label nintendo DS. Show all posts

Friday, December 14, 2012

Dragon Quest VI


What's this? A new game review? Well, sort of.

One of the downsides to college is that I don't have a lot of free time to devote to writing. If I want to fit any gaming in, then that pretty much has to dominate any free time I have. Unfortunately, this pretty much means that I won't be able to do the same kind of game reviews I used to write. However, I find that I kind of missed writing about games I played, so I decided to try something a little different. Consider this a quicker summary of my opinion on a game rather than a complete analysis. For games I finished that I didn't get around to reviewing (specifically, Persona 3 and Kingdom Hearts: Dream, Drop, Distance), I'll most likely get around to writing about in this format. It's less time-consuming than what I used to do.

Anyways, I recently finished Dragon Quest VI for the Nintendo DS, the last of the 'Zenithia' remakes. Like it's predecessors, Dragon Quest VI: Realms of Revelation incorporates a rather unique twist on the standard Dragon Quest formula. In this case, the game features two different worlds that can be switched between, adding a new emphasis on exploration and discovery. Unfortunately, this focus puts the game's story on the backburner. Dragon Quest games aren't usually very story focused games, but they usually have some memorable or charming characters or tales to tell. Dragon Quest VI mantains the characteristically lighthearted atmosphere of the series, but its characters are very hollow and the story doesn't really ever pick up. Coming off of Dragon Quest V, one of my favorite games in the series, this is rather disappointing.

Still, playing a Dragon Quest game for the story is missing the point, and while the renewed emphasis on exploring the Overworld does make the game's pacing somewhat uneven, Dragon Quest VI is still a classically styled RPG that will appeal to anyone looking for such a game. I wouldn't recommend it without hesitation to newcomers, but people who are familiar with the Dragon Quest series and what it demands of the player should enjoy it.

Thursday, March 29, 2012

My Review: Pokemon Black Version (DS)

Note: While this review is based on Black Version, it is by extent also a review of Pokémon White Version. Outside of a few version-specific Pokémon, a different mascot Legendary, and a couple minor location differences, they are the same game.


I’m always going to have a soft spot in my heart for the Pokémon series.  Granted, having skipped the entire last generation of the games (Diamond, Pearl, Platinum), I haven’t really been keeping up with them, but it’s hard not to look fondly on the series that introduced me to RPGs, and was probably the first video game series I ever got really in to as a kid. It doesn’t hurt that the Pokémon series is one of the most long-running in the history of gaming. The games have been incredibly successful ever since their 1998 debut for the original Game Boy, and over the years have introduced millions of children to the wonders of monster collecting and battling, and to gaming in general. With Pokémon Black (and White), Nintendo begins the fifth generation of Pokémon with a customary new region to explore and a bevy of new collectable critters; but is it enough to make a lapsed fan such as myself want to catch them all again?

Thursday, March 1, 2012

My Review: The Legend of Zelda- Phantom Hourglass (DS)


For me, the defining moment (and often moment of purchase) of a new system is when a game in one of my favorite franchises gets an installment on it. In fact, you can probably track all of my console purchases to the proximity of available Kingdom Hearts games, but that’s a story for another time. In the case of Nintendo, the arrival of a new Zelda game pretty much cements my purchase of their latest gadget. Usually, it’s worth it. Phantom Hourglass, the first Zelda game for the Nintendo DS, uses many of the DS’ unique features, while also providing one of the best portable adventure gaming experiences I’ve ever had.

STORY

Phantom Hourglass is a rare direct sequel to a prior game in the Zelda series; in this case, The Wind Waker for the Gamecube. Zelda games do tend to be self-contained, however, and the main story of Phantom Hourglass doesn’t really have too much to do with The Wind Waker, outside of a few references at the beginning and the presence of some minor comic relief from Tetra’s pirate crew. For all intents and purposes, Phantom Hourglass is a similar game to The Wind Waker, but it’s not necessary to have any experience with the prior title.