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Showing posts with label level 5. Show all posts
Showing posts with label level 5. Show all posts

Sunday, June 17, 2012

Back To The Shelf: Rogue Galaxy.


Pictured: Not my shelf.
So, I decided that I'm not going to keep playing Rogue Galaxy for now. This is unusual for me, because I like to finish everything I start, and it annoys me to have to put a game down. But this is one of the rare instances where a game really isn't doing it for me, and I have to put it away and do something else.

It's not that I think Rogue Galaxy is a bad game. On the contrary, I had some fun with the ten hours I sunk into it. It's just that, for whatever reason, the game wasn't able to hold my attention. The last time this happened to me was with the intensely dissapointing Final Fantasy XIII-2. Despite some redeeming elements that made my time with the game bearable, it just doesn't seem worth putting in the forty or so hours necessary to complete it. For all of Rogue Galaxy's positive elements, what I experienced wasn't enough to make me want to finish it. That's what this new column, 'Back To The Shelf', is about; a sort of mini-review for games I give up on, allowing me to put down exactly what about the game turned me away from it.

Friday, June 1, 2012

Rogue Galaxy First Impressions, Crisis Core, and Updates


This rather large update is on my next couple of games and a change to my reviews. I’ve finally had an opportunity to make some progress (you’d think that school being out would give me more free time), and this is what I’ve been doing for the blog.

First of all, I just started Rogue Galaxy, an action-RPG by Level 5 that’s been on my list to play ever since it came out. Released at the end of the PS2’s life cycle after Squares epic Final Fantasy XII, Rogue Galaxy remains one of the little black box’s RPG classics. In a system known for having a large amount of fantastic RPGs, Rogue Galaxy manages to stand out in a crowded market- it’s arguably Level 5’s best game to date. It’s easily one of the best looking games I’ve seen. Level 5 proved with games like Dark Cloud 2 and Dragon Quest VIII that they were masters of cell-shading, and Rogue Galaxy may end up being their ultimate visual achievement (at least until Ni no Kuni graces us with its presence). Gameplay-wise, while it’s impossible to judge seeing as I’m only an hour into the game, but Rogue Galaxy is a sci-fi action RPG in a similar vein to the Star Ocean games, and features a lot of the item and weapon synthesis elements from the Dark Cloud games (or at least the game’s menu bears a striking resemblance to Dark Cloud 2’s and has similar statistics). What I have played left me with a favorable first impression, and I’m excited to continue.

Friday, February 24, 2012

Peter's 2011 Gaming Awards

Hello, and welcome to Peter’s (extremely belated) 2011 Awards! Now, I’ve been meaning to get around to this for some time. Instead of making awards for games that came out in 2011, I’m talking about games that I played in 2011. I might make this an annual thing if I’m still doing this next year.

Anyways, here we go!



Best Game I Played In 2011: Final Fantasy X (PS2)

I played a lot of great games last year, there’s no denying. And among those great games, I played the majority of the Final Fantasy series. Still, Final Fantasy X proved itself to be my favorite of the series, and I really can’t say why. Was it the imaginative art style and gorgeous visuals? Was it the epic story and well-developed characters? Was it the excellent combat system and open-ended character development? It certainly wasn’t the voice acting… but for whatever reason, I beat this game in a record (for me) two weeks, with forty or so hours sunk into it. I just didn’t want to stop playing, and that for me is the mark of an amazing game.

Tuesday, November 15, 2011

Ni No Kuni- New Footage

RPGFan posted a great deal of new footage from Level 5's latest game, and their collaboration with famed anime company Studio Ghibli, Ni No Kuni: Wrath of the Whitw Witch for PS3

http://www.rpgfan.com/news/2011/2403.html

The game looks absolutely gorgeous, but that's not the only reason to be excited. When one of the best RPG companies out there team up with the makers of great films such as Spirited Away and Ponyo, you know the end result will be something special.

Ni no Kuni is scheduled for a US release in 2012. I've been waiting for a great JRPG like this- looking forward to it.

Saturday, October 29, 2011

Dark Cloud: First Impressions

Like I said earlier, I haven't decided if I'm going to play Dark Cloud for review, but I've been revisiting this old favorite for a few days, so I might as well say what I think of it so far.

The game is fun. Really, really fun. It's kind of simple- the story is pretty bland, the music is cheery and the atmosphere is generally lighthearted and upbeat. What the game is, essentially, is a combination of Zelda, Sim City, and Mystery Dungeon. You play as Toan, a young boy whose villiage is destroyed by an evil genie. Toan is told that he can rebuild the world by finding the scattered pieces of it sealed inside stones called 'Atlamilia'. By traversing randomly generated dungeons, you open the Atla and claim something from the old world, which you can then use to rebuild the town you're in.

I'm only on the second dungeon, but so far the game is pretty fun. Because the layout of each floor is always different, each dungeon entry becomes an enjoyable puzzle- you have to find the Atla, any treasure on the floor, and the key to the next floor, all while battling whatever monsters ended up spawning on the floor. Combing the dungeons makes for an enjoyable enough timesink as it is, but the 'Georama' townbuilding feature seems to be where the majority of the game is. You use the parts you find in the dungeons to rebuild the town you're in however you like. You're rewarded, however, for following the requests of the NPCs.

I don't know if this will be the next game I play all the way through, but so far Dark Cloud is a really fun roguelike/zelda clone. Hopefully it doesn't wear out it's welcome later in the game.

Monday, October 10, 2011

Game Informer WKC2 Review

I'm not the kind of person to get hung up over review scores. At least, not for the reasons most people would. If I'm looking forward to a game, no amount of bad press or word of mouth will prevent me from trying the game out for myself.

Recently, however, I have noticed a disturbing trend with modern video game reviews. Specifically, I have a problem with 'JRPG's getting noticeably lower scores than their western counterparts, for no genuine reason. People often say that JRPGs are stagnating, that they don't provide the innovation that WRPGs apparently provide (which simply isn't true, more on that some other time). However, there seems to be something uglier than that afoot- a simple refusal by so-called 'game journalists' to give these games a fair shot at all, only begrudgingly giving a good game a decent score (see Gametrailer's review of Disgaea 4 for an example), and jumping on the smallest possible flaw. These games are criticised unfairly, plain and simple. A recent example I found was Game Informer's review of White Knight Chronicles II, a PS3 exclusive RPG that came out last month. Now, the original White Knight Chronicles was an average-at-best affair, which was dissapointing coming from the great developer Level 5. I can safely say that White Knight II is a vast improvement on it's predecessor, and in a gaming generation that lacks too many great JRPGs, you can't go wrong with a game featuring a giant midieval robot. Game Informer isn't known for particularly great reviews, but their review of White Knight Chronicles 2 is such an unfair piece of writing, I feel it is worth discussing. I'm going to pick out some lines from the review, and say why I feel they are wrong.