What Makes A Great JRPG?
There’s something almost intangible
about what makes an RPG truly special. Sometimes, the game’s mechanics,
storyline, and presentation all come together and make a truly great
experience, one that is more than the sum of its parts. Of course, sometimes
one aspect of a game can be lacking, but it will have other features in excess,
and it will still end up being enjoyable. Still other games just flat out suck,
and fail to grasp even the fundamentals of good game design, making for a
joyless, soul-crushing experience.
Now, I came off from playing
Xenosaga Episode 1 (which is one of those games that flat out sucks, just so we’re
clear) and was feeling very, very disengaged from gaming afterwards. A double
dose of Ocarina of Time and Shin Megami Tensei IV provided a cure of sorts, and
though the Xenosaga games left a bitter taste in my mouth, they got me thinking
about what makes the RPG genre tick for me. Where do some games succeed where
others fail? I don’t really have any grand thesis where this topic is
concerned, since a lot of it boils down to personal preference, but there are a
few things that I think makes RPGs that much more enjoyable. Interestingly,
these are all things that Xenosaga Episode 1 completely failed to provide, so
consider this a protracted takedown of this awful, awful game, as well as an
opportunity to remember some truly fantastic games that are far more deserving
of a player’s time.
I
will, for the record, leave my original review of Xenosaga 1 on the site, even
though it really isn’t representative of my opinion of the game anymore (I
would have been much, MUCH harsher).
Number
One- Have an Exciting Beginning