I’d just
like to get this out of the way; I like Final Fantasy VII. No, it’s not my
favorite game in the series by a long shot, but even without taking into
account its massive role in gaming history as the game that not only changed
RPGs forever but also brought the genre into mainstream consciousness, Final
Fantasy VII is a game that has what every higher-echelon Final Fantasy game should have. It doesn’t have any of the
questionable design decisions or critical flaws of entries such as VIII and
XIII, but rather stands alongside IV, VI, IX, and X as one of the best games in
the series. But this isn’t about Final Fantasy VII; this is a review of Crisis
Core, part of a series of spinoffs known as the Compilation of Final Fantasy
VII. A prequel to the original game, does Crisis Core add a worthy new chapter
to the Midgar mythos, or is it another mediocre side story?
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Showing posts with label crisis core. Show all posts
Showing posts with label crisis core. Show all posts
Wednesday, June 13, 2012
My Review- Crisis Core: Final Fantasy VII (PSP)
Labels:
action rpg,
compilation of final fantasy vii,
crisis core,
ff7,
final fantasy,
pg game room,
playstation,
psp,
review,
rpg,
sony,
square enix,
VII
Friday, June 1, 2012
Rogue Galaxy First Impressions, Crisis Core, and Updates
This rather
large update is on my next couple of games and a change to my reviews. I’ve
finally had an opportunity to make some progress (you’d think that school being
out would give me more free time),
and this is what I’ve been doing for the blog.
First of
all, I just started Rogue Galaxy, an action-RPG by Level 5 that’s been on my
list to play ever since it came out. Released at the end of the PS2’s life
cycle after Squares epic Final Fantasy XII, Rogue Galaxy remains one of the
little black box’s RPG classics. In a system known for having a large amount of
fantastic RPGs, Rogue Galaxy manages to stand out in a crowded market- it’s
arguably Level 5’s best game to date. It’s easily one of the best looking games I’ve seen. Level 5 proved
with games like Dark Cloud 2 and Dragon Quest VIII that they were masters of cell-shading,
and Rogue Galaxy may end up being their ultimate visual achievement (at least
until Ni no Kuni graces us with its presence). Gameplay-wise, while it’s
impossible to judge seeing as I’m only an hour into the game, but Rogue Galaxy
is a sci-fi action RPG in a similar vein to the Star Ocean games, and features
a lot of the item and weapon synthesis elements from the Dark Cloud games (or
at least the game’s menu bears a striking resemblance to Dark Cloud 2’s and has
similar statistics). What I have played left me with a favorable first
impression, and I’m excited to continue.
Labels:
crisis core,
final fantasy,
jrpg,
level 5,
pg game room,
playstation 2,
ps2,
psp,
rogue galaxy,
rpg,
square enix,
VII,
xenogears
Monday, May 21, 2012
Crisis Core: First Impressions, and Updates
SUCCESS!!!
The school year is done, graduation is imminent, and this senior project scored 19 points out of a possible 20! I think it's safe to say that PG's Game Room was more than sufficient as a senior project. Now it's time to see how well I can manage it on my own. >_<
Anyways, I recently started playing Crisis Core, the PSP prequel to Square's legendary PS1 classic Final Fantasy VII. Crisis Core was released in 2007 as part of the 'Compilation of Final Fantasy VII', a series of spinoffs and side stories to Final Fantasy VII that had mixed results. The gorgeous yet bland CGI film Advent Children, and the terrible shooter Dirge of Cerberus, certainly didn't live up to expectations, but Crisis Core is easily the best of the Compilation project, and, if first impressions are anything to go by, one of the best games Square Enix has put out in a long time.
For those who don't know, Crisis Core is an action-RPG akin to Kingdom Hearts, where the player controls Zack Fair, Cloud's mentor in SOLDIER, as he performs missions for the Shinra Corporation. Thus far, the story has managed to be engaging; there's a large amount of winks and nudges to the original game, which is to be expected of a prequel, but the main story has, for the most part, stood on its own well, with Zack and cohorts tracking down a rogue SOLDIER 1st Class named Genesis, who is raising an army to take down Shinra.
I'm still playing Xenogears at the moment, and I'll aim to have that done within a week or two, although I can't guarantee anything. Afterwards, I'm going to start a PS2 game. After Xenogears, I'm not sure I want to play anything incredibly long or slow-paced (Persona 3: FES and Dragon Quest VIII being two backlogged games that come to mind), so Rogue Galaxy is probably next on the agenda. Level 5's PS2 action-RPG has been on my to-do list for quite some time, and I'm looking forward to finally playing it. What little I've seen of the game is absolutely stunning.
The school year is done, graduation is imminent, and this senior project scored 19 points out of a possible 20! I think it's safe to say that PG's Game Room was more than sufficient as a senior project. Now it's time to see how well I can manage it on my own. >_<
Anyways, I recently started playing Crisis Core, the PSP prequel to Square's legendary PS1 classic Final Fantasy VII. Crisis Core was released in 2007 as part of the 'Compilation of Final Fantasy VII', a series of spinoffs and side stories to Final Fantasy VII that had mixed results. The gorgeous yet bland CGI film Advent Children, and the terrible shooter Dirge of Cerberus, certainly didn't live up to expectations, but Crisis Core is easily the best of the Compilation project, and, if first impressions are anything to go by, one of the best games Square Enix has put out in a long time.
For those who don't know, Crisis Core is an action-RPG akin to Kingdom Hearts, where the player controls Zack Fair, Cloud's mentor in SOLDIER, as he performs missions for the Shinra Corporation. Thus far, the story has managed to be engaging; there's a large amount of winks and nudges to the original game, which is to be expected of a prequel, but the main story has, for the most part, stood on its own well, with Zack and cohorts tracking down a rogue SOLDIER 1st Class named Genesis, who is raising an army to take down Shinra.
I'm still playing Xenogears at the moment, and I'll aim to have that done within a week or two, although I can't guarantee anything. Afterwards, I'm going to start a PS2 game. After Xenogears, I'm not sure I want to play anything incredibly long or slow-paced (Persona 3: FES and Dragon Quest VIII being two backlogged games that come to mind), so Rogue Galaxy is probably next on the agenda. Level 5's PS2 action-RPG has been on my to-do list for quite some time, and I'm looking forward to finally playing it. What little I've seen of the game is absolutely stunning.
Labels:
action rpg,
crisis core,
final fantasy,
pg game room,
psp,
rpg,
square enix,
VII
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