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Showing posts with label playstation. Show all posts
Showing posts with label playstation. Show all posts

Thursday, August 1, 2013

Final Fantasy Is Not Dead.

A link to the article. 


The picture in question



Final Fantasy isn’t dead…
…but it is in trouble.
            
It’s no secret that Final Fantasy, which was once the go-to series for excellent RPGs, has seen a bit of a decline in recent years. In the most recent piece of scuttlebutt discussing this, an article on Wired.com proclaimed the death of the series, while showing a screenshot of the heroine Lightning (from the upcoming spinoff title Lightning Returns: Final Fantasy XIII) dressed in a skimpy outfit. This was included with a snippet of an interview where the developers answered questions about Lightning’s redesign, including her increased bust size. The game itself, Lightning Returns, includes an assortment of outfits Lightning can switch between, which allow her to gain new abilities in combat.

Saturday, June 8, 2013

My Review- Parasite Eve (PS1)







“They don’t make them like they used to” is a phrase that is becoming more and more relevant as far as gaming as concerned. Looking at a company like Square Enix, it might be difficult to realize that, once upon a time, their non-Final Fantasy titles weren’t relegated to pointless mobile titles and blatant cash grabs, but were instead considered to be some of their best work. In between Final Fantasy titles, gamers were treated to unique games such as Chrono Trigger, Xenogears, and the subject of this review, Parasite Eve. Originally based on a Japanese horror novel, Parasite Eve blended concepts from the newly popularized Survival Horror genre with Square’s well-known style of quality RPG, creating one of the most unique games of the PS1 era. But is this ‘Cinematic RPG’ worth revisiting like other Squaresoft classics?

Wednesday, June 13, 2012

My Review- Crisis Core: Final Fantasy VII (PSP)


I’d just like to get this out of the way; I like Final Fantasy VII. No, it’s not my favorite game in the series by a long shot, but even without taking into account its massive role in gaming history as the game that not only changed RPGs forever but also brought the genre into mainstream consciousness, Final Fantasy VII is a game that has what every higher-echelon Final Fantasy game should have. It doesn’t have any of the questionable design decisions or critical flaws of entries such as VIII and XIII, but rather stands alongside IV, VI, IX, and X as one of the best games in the series. But this isn’t about Final Fantasy VII; this is a review of Crisis Core, part of a series of spinoffs known as the Compilation of Final Fantasy VII. A prequel to the original game, does Crisis Core add a worthy new chapter to the Midgar mythos, or is it another mediocre side story?




Saturday, May 12, 2012

My Review: Xenogears (PS1)


Tetsuya Takahashi is a game designer I’ve always admired. As someone who enjoys epic storytelling in games, it is hard not to appreciate his work. With his latest game Xenoblade Chronicles making headlines all over the gaming press, I thought I’d finally try to gain a larger frame of reference for Takahashi’s past projects by playing Xenogears, the 1998 mecha-themed RPG that has maintained a large fanbase over the years. Xenogears certainly isn’t lacking for ambition, but does this Squaresoft classic hold up today?

STORY


I am the Alpha and the Omega, the beginning and the end, the first and the last.

Saturday, April 14, 2012

Xenogears: First Impressions


So, Xenoblade Chronicles recently saw its US release to great critical acclaim and (so far) success. But, while I did preorder and receive a copy of this wonderful RPG, and play a little bit of it, I simply do not have enough access to a Wii in order to properly sink the required time into a massive title such as Xenoblade. You see, the Wii in our house belongs to my sister, and me being the ever-so-gracious person that I am, I decided not to impose upon her belongings and will wait to play Xenoblade and The Last Story for when I get my own Wii somewhere down the road.

That said, I wanted to start something. So, in the spirit of all things Xeno, I started playing Tetsuya Takahashi’s original masterpiece, the 1998 Squaresoft classic Xenogears. I’ve always admired Takahashi for being such an ambitious storyteller in his games, but I’ve never actually played Xenogears, despite having bought it on PSN shortly after it was rereleased.  So, what are my initial thoughts on this classic? Well, after playing the game for a couple hours this morning, I have come to a few conclusions:

Sunday, March 18, 2012

My Review: Ico HD (PS3)

In conversations regarding the artistic merit of video games, Ico is bound to be brought up eventually. This action-adventure game was originally released in 2001 for the Playstation 2 by the same team that would later go on to make Shadow of the Colossus, and was recently rereleased with said game in a collection for the Playstation 3. With a new sheen of high definition polish, Ico is ready to make sure that gamers get a chance to experience the unique and emotional journey it has to offer.

Thursday, February 16, 2012

My Review: Final Fantasy XIII-2 (PS3)

My Review: Final Fantasy XIII-2 (PS3)



I’ve mentioned this many times before, but it bears explaining again. Final Fantasy XIII was a game that received a very mixed reception among series fans, and for good reason; it removed many traditional Final Fantasy elements in favor of a more streamlined approach. I personally enjoyed the game very much. The visuals and music were top-notch, the battle system was excellent, and for the most part I thought the story and characters were quite nice. It’s far from the best Final Fantasy game I’ve played, but it was a good game in its own right. Square Enix heard the outcry among some fans concerning XIII’s linear gameplay, however, and with Final Fantasy XIII-2, a direct sequel similar to 2003’s X-2, it seems Square intends to win back some of these fans by creating a more open experience, returning some more traditional RPG elements. Does it succeed in improving upon its predecessor?


STORY


Final Fantasy XIII-2 picks up three years after the end of XIII, and stars Serah, Lightning’s younger sister who spent most of the last game needing to be saved by Lightning and Snow. After the fall of Cocoon, Lightning apparently disappeared from the world, presumed dead by everyone except Serah, who is convinced that her sister is alive. Her suspicions are confirmed with the arrival of Noel, a warrior from the future who tells Serah that he can take her to see Lightning, who is waiting in a mythical land called Valhalla. Together, the two of them travel throughout the tangled timeline in the hopes of finding out what happened to Lightning.

Friday, February 10, 2012

Old Review: Kingdom Hearts RE: Chain of Memories (PS2)

My Review- Kingdom Hearts: RE:Chain of Memories (PS2)

Kingdom Hearts: Chain of Memories was a Game Boy Advance game that served to bridge Kingdom Hearts 1 and 2. The original game is largely known for it’s card-based battle system, a departure from the pure action-RPG style of the other games in the series. Square decided in 2006 to remake Chain of Memories for the PS2 and bundle it with Kingdom Hearts II- Final Mix +. For some reason, they decided to only localize Re:Chain of Memories as a stand-alone game, instead of the whole KH2-FM+ package, which I am definitely NOT bitter over at all, but RE:CoM is still a fun, if slightly strange, addition to the Kingdom Hearts series.

STORY

RE:Chain of Memories’ story takes place in Castle Oblivion, a mysterious place run by Organization XIII. Series protagonist Sora ends up wandering inside the castle and is told by one of the Organization members that something dear to him is inside, but in order to find it, he must give up something in return. Using the mysterious powers of the castle, Sora must navigate the various Disney worlds from the first game in order to re-discover his memories. Sora and his friends discover that the further they go into the castle, the more memories they lose, while other memories are remembered. However, the Organization has sinister plans for Sora, and he may not be able to trust his newfound memories.

Friday, February 3, 2012

My Review: Final Fantasy IX (PS1)

My Review: Final Fantasy IX (PS1)

It could be said that each generation of consoles put a unique spin on its particular batch of Final Fantasy games. This is particularly evident with the Playstation trio of Final Fantasies VII, VIII, and IX, which are among the most influential games of their genre. Final Fantasy IX is, in many aspects, the end of an era for the series: afterward, the series would go through many radical changes, and IX does seem to be the most recent ‘traditional’ Final Fantasy game. Perhaps this is because Final Fantasy IX was made as a throwback to the classic style of Final Fantasy, but with the design of the PlayStation entries, blending more lighthearted tone and colorful aesthetics with the storytelling and technological panache we expected from Square at the time. Final Fantasy IX isn’t just a great game- it’s a swan song for the entire series, as well as one of the best Playstation RPGs ever made.

STORY

Final Fantasy IX takes place in the world of Gaia, a land enshrouded in a Mist made from the spirits of the dead. In the Kingdom of Alexandria, Queen Brahne lists for power, and is waging war on neighboring kingdoms in order to expand her domain. When Zidane Tribal, a monkey-tailed member of the theater group Tantalus, kidnaps Princess Garnett of Alexandria, he discovers that she intended to escape from her mother, and wants to discover why she is behaving in this manner. Along with Garnett’s loyal knight Steiner, the young black mage Vivi, and a host of other colorful characters, Zidane becomes embroiled in a quest to save the world from Brahne’s ambition, as well as to free Brahne from the influence of an arms dealer named Kuja, and eventually discover the secret of another world linked to Gaia…

Saturday, January 21, 2012

My Review: Kingdom Hearts- Birth by Sleep (PSP)

My Review: Kingdom Hearts- Birth by Sleep (PSP)


I’ve mentioned it before, but it bears mentioning again: I don’t think anyone could have predicted exactly how dense the Kingdom Hearts series has become. Squaresoft’s little Disney crossover game has spawned one of the most popular video game franchises in the world, and with each game the overarching narrative has only grown more complex and, at times, convoluted. Kingdom Hearts: Birth by Sleep, a game that was teased at the end of Kingdom Hearts II, plays an integral role in the Kingdom Hearts saga: as a prequel to the original Kingdom Hearts, as well as an establishment of where the series will go in the future. Is this portable adventure up to the task?

STORY
Destiny is never left to chance.

As mentioned earlier, Birth by Sleep is a prequel, set ten years before the original Kingdom Hearts. The game focuses on the adventures of three protagonists, Terra, Aqua, and Ventus, who are apprentices to Keyblade Master Eraqus. After a series of events drive the heroes apart, they each set out on their own journey across the myriad worlds, dealing with their own internal conflicts and struggling to maintain their friendship in light of newfound revelations concerning themselves and their Masters, all while combating the evil Unversed, monsters that are born from negative emotion. Ventus is attempting to uncover the truth about his origins and his connection to a mysterious masked boy named Vanitas, who appears to lead the Unversed. . Aqua attempts to bring Ventus back home and watch over Terra, while questioning the morality of the orders from her Master. Meanwhile, Terra is struggling with the dark power inside him, trying to discover its place in him under the tutelage of Master Xehanort, who may have other, more sinister objectives…

Sunday, January 15, 2012

Guest Review: Gran Turismo 5 (PS3), by David Olgers

Well, folks, this is the first guest review on this blog! *cue victory fanfare*. Today, my friend David will be reviewing Gran Turismo 5, a popular racing game for Playstation 3. While David did try to write the review using my own reviewing structure, I left his review mostly unedited save for a few awkward phrases and some spelling errors. Enjoy!


Gran Turismo 5 (PS3)

Gran Turismo 5 is a racing game by Polyphony Digital, and the latest in it’s series. The end goal of the game is to reach level 40 by participating in races, as well as to obtain all of the various licenses that can be earned by participating in 9 tests of different kinds (turns, braking and the like) and a small race on a course using the different things you learned in the tests.


Sunday, January 1, 2012

It's 2012! Time for a Backlog Update

Well, the holidays are over, and school is about to resume. This means two things- one, my backlog of games has substantially increased thanks to the generosity of my family and friends. Two, my free time is about to be significantly reduced. My to-do list of games may yet expand further as several new releases are around the corner that I am interested in.

NOW PLAYING

Kingdom Hearts: Birth by Sleep (PSP)
Final Fantasy IX (PS1)

UPCOMING
Final Fantasy XIII-2 (PS3) (preordered)
Ni no Kuni (PS3)
Final Fantasy Type 0 (PSP) (coming to the states?)
Final Fantasy Versus XIII (PS3) (pls?)
Xenoblade Chronicles (Wii)

BACKLOG (CONSOLE)
Dragon Quest VIII (PS2)
Dark Cloud (PS2)
Ico (PS2/3)
Shadow of the Colossus (PS2/3) (HD Collection w/ Ico)
White Knight Chronicles (PS3)
White Knight Chronicles 2 (PS3)
Xenogears (PS1)
Vagrant Story (PS1)

BACKLOG (HANDHELD)
Final Fantasy I (PSP)
Final Fantasy II (PSP)
Crisis Core: Final Fantasy VII (PSP)
Radiant Historia (DS)
Dragon Quest VI (DS)


So, yeah, I'm going to be very busy. And quite happy. :) With the holidays over, I will return to this blog's primary function, which is to publish reviews and tidbits of news I find interesting (hmm, haven't done that for a while). Happy new year!

Tuesday, December 27, 2011

Final Fantasy IX- First Impressions

It seems odd that, this Christmas, I completed my collection of the main numbered Final Fantasy titles (not including, of course, XI and XIV) when I got a PSP and Final Fantasy 1 and 2 for it. This segues into something completely unrelated, because I'm playing Final Fantasy IX as my current console playthrough after downloading it from the Playstation Network. So, there you go.

Final Fantasy IX is one of the most highly regarded RPGs of all time, one I'd been looking forward to playing for a while. While some people were put off by it's more colorful and cartoony aesthetic, myself and others really enjoy the game because of it's throwback to a more traditional style of Final Fantasy. It's more lighthearted tone and upbeat characters serve as a refreshing breath of fresh air after dealing with ennui-exuding protagonists such as Squall. It helps, too, that Final Fantasy IX is one of the best looking 32 bit RPGs ever made, rivalling Chrono Cross.

The plot stars Zidane, a happy-go-lucky bandit who, along with his band of merry men, tries to kidnap Princess Garnett of the kingdom of Alexandria. They are pursued by her loyal knight, Steiner, as well as a black mage named Vivi. I'm not very far into the story- I only just got out of the Ice Cavern- but so far, while the characters are clearly meant to invoke RPG archetypes (paladin, white mage, thief, etc.), they are still an interesting group of characters, and so far they don't seem generic or boring in the slightest. This is a game where use of classic RPG storytelling tropes serves it well.

Final Fantasy IX also has a very interesting character development system. Character abilities are tied to their equipment- by equiping a piece of armor or a weapon, characters will be able to use the ability tied to that piece of equipment (unless the character is unable to use that ability in the first place). Once enough AP is earned in battle, though, the character masters the ability and no longer needs the equipment to be able to use it- it's theirs to keep. If I could have one complaint about the game so far, it's that the Trance mode, the game's Limit Break system, takes a long time to build up, considerably more than those in other FF games. I've heard there is an ability later down the road which speeds up Trance mode, so we'll see if this remains an issue.

Monday, December 26, 2011

Kingdom Hearts: Birth by Sleep- First Impressions

Well, I got a PSP for Christmas! With the Vita just around the corner, it's an ideal time to get a PSP, since there's lots of good games for it and the system is reasonably cheap. In addition to Birth by Sleep, I also got the first two Final Fantasies, and Crisis Core.

Kingdom Hearts: Birth by Sleep is a game I was very excited for since it was announced. It's a prequel to the other Kingdom Hearts games, and fills in a number of plot holes while at the same time establishing the core plotline of future games (such as the much hoped-for Kingdom Hearts III).

Playing it for the first time, I am very impressed. While not quite on the level of the PS2 games, Birth by Sleep animated fluidly and the game looks very good. The environments aren't huge, but they get the job done, and the music is still (so far) fantastic. In Birth by Sleep, you play as three different Keyblade Masters in their seperate storylines. So far, I've only played as Terra, a character who focuses on physical attacks. The game's combat is also much improved over prior entries in the series. You still select commands from a menu, but rather than having to scroll through menus and submenus in order to select an action, all normal attacks are mapped to the X button. Special abilities, spells, and items can be slotted into a customizable menu, and are executed with the Triangle button. This makes combat a lot more fluid than previous games, and allows a greater degree of character customization.

I'm only a couple hours into Birth by Sleep, but so far the game is excellent fun. We'll see if this will last through the game's three storylines.

Also, I started Final Fantasy IX this morning. I haven't played enough to do a full post about it, but so far, the game is very good.

Thursday, December 15, 2011

Top Five Favorite Games

I wanted to do a top ten list at some point, but unfortunatly, it's been more difficult than I thought to compile a list of ten favorite games. What I could figure out, though, was my top 5 favorites. Consider this a 'preview' of a top ten list to come somewhere down the road. When I actually make the list in question, I'll describe each entry in detail.

My rules for making a list such as this are simple: I can only have one game per series of games that I like on the list (otherwise, Final Fantasy would completely dominate it). The only exception to this rule is if the games are different enough to warrant their own spot, or if I like them for different reasons.

5


4

3

2



1



Sunday, December 11, 2011

XIII-2 Promotional Video

Found a very cool interview with the producer Yoshinori Kitase and director Motomu Toriyama of Final Fantasy XIII-2, going into detail about some of the new elements of the game. Check it out here: http://finalfantasyxiii2.wordpress.com/2011/12/08/final-fantasy-xiii-2-video-preview-with-new-clips-information/

Final Fantasy XIII-2 is out January 31 in the U.S. The game recently got a perfect 40/40 score from Japanese gaming magazine Famitsu.

My Review: Chrono Cross (PS1)

My Review: Chrono Cross (PS1)

            If you were to ask me what the definition of a ‘perfect’ video game was, I’d probably show you my copy of Chrono Trigger and answer, “This”.  Squaresoft’s Super Nintendo classic combined the talents of prominent developers from both Squaresoft and then-rival Enix, and this mixture of developer talent created one of the most beloved RPGs of all time, featuring a cast of lovable characters, gorgeous graphics, and a fantastic soundtrack composed by Yasunori Mitsuda and Final Fantasy standby Nobuo Uematsu. To this day, there hasn’t been an RPG quite like Chrono Trigger- it’s a one-of-a-kind masterpiece. Needless to say, when Squaresoft began working on a sequel for the Playstation, expectations were justifiably high. Chrono Cross, released in 2000, distances itself a bit from its predecessor, featuring several new gameplay and storyline features. This was, I fell, a wise decision, because once it steps out of its predecessor’s shadow, Chrono Cross is just as ahead of its time and imaginative as Chrono Trigger.

            STORY

            Fate has no forgiveness for those who dare stand against it.

Friday, October 28, 2011

My Review: Final Fantasy VIII (PS1)

Finally, I have a brand new review up! Well, here it is. A review of an imperfect but still enjoyable RPG from the 32-bit era.




My Review: Final Fantasy VIII (PS1)


You’ve really got to respect Square for being so experimental with their key franchise. Even when following up an enormous hit, they always end up reinventing the wheel with each of their games, when so many other companies would simply release more of the same. When the game you’re trying to succeed is the world-famous Final Fantasy VII, though, you’re going to have a hard time no matter what you do. Square stuck to their guns with Final Fantasy VIII, implementing numerous stylistic and gameplay changes. The important question, however, is not if Final Fantasy VIII can live up to its predecessor- rather, is it a great game on its own?

Sunday, October 9, 2011

Final Fantasy VIII- First Impressions

I've been a huge fan of the Final Fantasy series for years, but I've never had the opportunity to play most of the games until recently. This year has been a blitz of gaming for me, as I've obtained and played through most of the series this year. I got all three PS1 FF games over the summer, and now that I've beaten VII, I've turned my attention to one of the more controversial games in the series, VIII.

I'm about halfway through Disc 2 (out of 4) right now, and I must say that I'm enjoying myself quite a bit. I really love the RPGs of past gaming generations, and the three PS1 FFs so far (haven't started IX yet) are great games. Final Fantasy VIII does have some strange elements to it, though. Like most FF games, it almost completely reinvents the wheel, featuring a number of changes such as a magic-based character growth system and level scaling. Yes, every enemy in Final Fantasy VIII outside of a few rare exceptions will be at the same level as your party. This creates an odd scenario in which leveling up isn't a very good thing, as your stat increases will be minimal and every enemy will have leveled up as well, making things more difficult for you.  Characters also level up every with every 1000 experience points they earn, rather than an increasing amount. In order to combat the level scaling, mastering the Junction System is imperative. I won't go into too many details until I review the game, but suffice it to say that the Junction System, so far, is a massive headache. How it works is that every character stockpiles magic spells (up to 100 of each), and then, after equipping a Guardian Force (the iconic Summons of Final Fantasy), a character can 'Junction' a spell to any of their stats. The amount the stat is increased by is determined by the type of spell and how much of it you have (for example, 100 Curagas are good for HP Junctioning). That's all I'll say for now; the system is almost stupidly overcomplicated at times.

As for the story, Final Fantasy games are known for good stories, and Final Fantasy VIII still tells an engaging tale. I'm really digging the pseudo-modern setting of the game (sort of a cleaner version of FFVII's world, but not as sleek as XIII's), as well as the political situation concerning the evil Galbadian Republic. Having the main  characters be mercenaries (SeeD special forces) is an interesting touch which adds a unique flavor to the typical 'evil empire' storyline JRPGs are so fond of. What I don't like is that, so far, Squall is the only playable character to have a major character arc. Aside from Laguna (a playable who you control for brief flashbacks), the rest of the party has so far been strangely lacking in character development, which is dissapointing for a Final Fantasy game. Hopefully they'll have more to do later in the story.  I'm also rather dissapointed in what is arguably the most famous aspect of Final Fantasy VIII, which is the romance between Squall and Rinoa. Granted, I'm only two discs in, but so far Rinoa has got to be one of the least appealing love interests I've seen. Again, hopefully this aspect of the plot gets better, especially considering that the game's logo is the two of them embracing.

For now, I'm still enjoying FFVIII despite my criticisms. I'll have more on it later.