I’d just
like to get this out of the way; I like Final Fantasy VII. No, it’s not my
favorite game in the series by a long shot, but even without taking into
account its massive role in gaming history as the game that not only changed
RPGs forever but also brought the genre into mainstream consciousness, Final
Fantasy VII is a game that has what every higher-echelon Final Fantasy game should have. It doesn’t have any of the
questionable design decisions or critical flaws of entries such as VIII and
XIII, but rather stands alongside IV, VI, IX, and X as one of the best games in
the series. But this isn’t about Final Fantasy VII; this is a review of Crisis
Core, part of a series of spinoffs known as the Compilation of Final Fantasy
VII. A prequel to the original game, does Crisis Core add a worthy new chapter
to the Midgar mythos, or is it another mediocre side story?
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Showing posts with label sony. Show all posts
Showing posts with label sony. Show all posts
Wednesday, June 13, 2012
My Review- Crisis Core: Final Fantasy VII (PSP)
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action rpg,
compilation of final fantasy vii,
crisis core,
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square enix,
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Sunday, March 18, 2012
My Review: Ico HD (PS3)
In conversations regarding the artistic merit of video games, Ico is bound to be brought up eventually. This action-adventure game was originally released in 2001 for the Playstation 2 by the same team that would later go on to make Shadow of the Colossus, and was recently rereleased with said game in a collection for the Playstation 3. With a new sheen of high definition polish, Ico is ready to make sure that gamers get a chance to experience the unique and emotional journey it has to offer.
Labels:
hd collection,
ico,
pg game room,
playstation,
playstation 3,
ps2,
review,
shadow of the colossus,
sony,
team ico,
the last guardian
Thursday, February 16, 2012
My Review: Final Fantasy XIII-2 (PS3)
My Review: Final Fantasy XIII-2 (PS3)
STORY
Final Fantasy XIII-2 picks up three years after the end of XIII, and stars Serah, Lightning’s younger sister who spent most of the last game needing to be saved by Lightning and Snow. After the fall of Cocoon, Lightning apparently disappeared from the world, presumed dead by everyone except Serah, who is convinced that her sister is alive. Her suspicions are confirmed with the arrival of Noel, a warrior from the future who tells Serah that he can take her to see Lightning, who is waiting in a mythical land called
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final fantasy,
pg game room,
playstation,
ps3,
review,
rpg,
sony,
square enix,
xiii-2
Friday, February 3, 2012
My Review: Final Fantasy IX (PS1)
My Review: Final Fantasy IX (PS1)
It could be said that each generation of consoles put a unique spin on its particular batch of Final Fantasy games. This is particularly evident with the Playstation trio of Final Fantasies VII, VIII, and IX, which are among the most influential games of their genre. Final Fantasy IX is, in many aspects, the end of an era for the series: afterward, the series would go through many radical changes, and IX does seem to be the most recent ‘traditional’ Final Fantasy game. Perhaps this is because Final Fantasy IX was made as a throwback to the classic style of Final Fantasy, but with the design of the PlayStation entries, blending more lighthearted tone and colorful aesthetics with the storytelling and technological panache we expected from Square at the time. Final Fantasy IX isn’t just a great game- it’s a swan song for the entire series, as well as one of the best Playstation RPGs ever made.
STORY
Final Fantasy IX takes place in the world of Gaia, a land enshrouded in a Mist made from the spirits of the dead. In the Kingdom of Alexandria, Queen Brahne lists for power, and is waging war on neighboring kingdoms in order to expand her domain. When Zidane Tribal, a monkey-tailed member of the theater group Tantalus, kidnaps Princess Garnett of Alexandria, he discovers that she intended to escape from her mother, and wants to discover why she is behaving in this manner. Along with Garnett’s loyal knight Steiner, the young black mage Vivi, and a host of other colorful characters, Zidane becomes embroiled in a quest to save the world from Brahne’s ambition, as well as to free Brahne from the influence of an arms dealer named Kuja, and eventually discover the secret of another world linked to Gaia…
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classics,
final fantasy,
ix,
pg game room,
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ps1,
review,
rpg,
sony,
squaresoft
Saturday, January 21, 2012
My Review: Kingdom Hearts- Birth by Sleep (PSP)
My Review: Kingdom Hearts- Birth by Sleep (PSP)
I’ve mentioned it before, but it bears mentioning again: I don’t think anyone could have predicted exactly how dense the Kingdom Hearts series has become. Squaresoft’s little Disney crossover game has spawned one of the most popular video game franchises in the world, and with each game the overarching narrative has only grown more complex and, at times, convoluted. Kingdom Hearts: Birth by Sleep, a game that was teased at the end of Kingdom Hearts II, plays an integral role in the Kingdom Hearts saga: as a prequel to the original Kingdom Hearts, as well as an establishment of where the series will go in the future. Is this portable adventure up to the task?
STORY
Destiny is never left to chance.As mentioned earlier, Birth by Sleep is a prequel, set ten years before the original Kingdom Hearts. The game focuses on the adventures of three protagonists, Terra, Aqua, and Ventus, who are apprentices to Keyblade Master Eraqus. After a series of events drive the heroes apart, they each set out on their own journey across the myriad worlds, dealing with their own internal conflicts and struggling to maintain their friendship in light of newfound revelations concerning themselves and their Masters, all while combating the evil Unversed, monsters that are born from negative emotion. Ventus is attempting to uncover the truth about his origins and his connection to a mysterious masked boy named Vanitas, who appears to lead the Unversed. . Aqua attempts to bring Ventus back home and watch over Terra, while questioning the morality of the orders from her Master. Meanwhile, Terra is struggling with the dark power inside him, trying to discover its place in him under the tutelage of Master Xehanort, who may have other, more sinister objectives…
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action rpg,
birth by sleep,
keyblade,
kingdom hearts,
leonard nimoy,
pg game room,
playstation,
psp,
review,
sony,
square enix,
xehanort
Sunday, January 15, 2012
Guest Review: Gran Turismo 5 (PS3), by David Olgers
Well, folks, this is the first guest review on this blog! *cue victory fanfare*. Today, my friend David will be reviewing Gran Turismo 5, a popular racing game for Playstation 3. While David did try to write the review using my own reviewing structure, I left his review mostly unedited save for a few awkward phrases and some spelling errors. Enjoy!
Gran Turismo 5 (PS3)
Gran Turismo 5 is a racing game by Polyphony Digital, and the latest in it’s series. The end goal of the game is to reach level 40 by participating in races, as well as to obtain all of the various licenses that can be earned by participating in 9 tests of different kinds (turns, braking and the like) and a small race on a course using the different things you learned in the tests.
Labels:
5ds,
cars,
gran turismo,
guest,
pg game room,
playstation,
playstation 3,
ps3,
racing,
review,
sony
Sunday, January 1, 2012
It's 2012! Time for a Backlog Update
Well, the holidays are over, and school is about to resume. This means two things- one, my backlog of games has substantially increased thanks to the generosity of my family and friends. Two, my free time is about to be significantly reduced. My to-do list of games may yet expand further as several new releases are around the corner that I am interested in.
NOW PLAYING
Kingdom Hearts: Birth by Sleep (PSP)
Final Fantasy IX (PS1)
UPCOMING
Final Fantasy XIII-2 (PS3) (preordered)
Ni no Kuni (PS3)
Final Fantasy Type 0 (PSP) (coming to the states?)
Final Fantasy Versus XIII (PS3) (pls?)
Xenoblade Chronicles (Wii)
BACKLOG (CONSOLE)
Dragon Quest VIII (PS2)
Dark Cloud (PS2)
Ico (PS2/3)
Shadow of the Colossus (PS2/3) (HD Collection w/ Ico)
White Knight Chronicles (PS3)
White Knight Chronicles 2 (PS3)
Xenogears (PS1)
Vagrant Story (PS1)
BACKLOG (HANDHELD)
Final Fantasy I (PSP)
Final Fantasy II (PSP)
Crisis Core: Final Fantasy VII (PSP)
Radiant Historia (DS)
Dragon Quest VI (DS)
So, yeah, I'm going to be very busy. And quite happy. :) With the holidays over, I will return to this blog's primary function, which is to publish reviews and tidbits of news I find interesting (hmm, haven't done that for a while). Happy new year!
NOW PLAYING
Kingdom Hearts: Birth by Sleep (PSP)
Final Fantasy IX (PS1)
UPCOMING
Final Fantasy XIII-2 (PS3) (preordered)
Ni no Kuni (PS3)
Final Fantasy Type 0 (PSP) (coming to the states?)
Final Fantasy Versus XIII (PS3) (pls?)
Xenoblade Chronicles (Wii)
BACKLOG (CONSOLE)
Dragon Quest VIII (PS2)
Dark Cloud (PS2)
Ico (PS2/3)
Shadow of the Colossus (PS2/3) (HD Collection w/ Ico)
White Knight Chronicles (PS3)
White Knight Chronicles 2 (PS3)
Xenogears (PS1)
Vagrant Story (PS1)
BACKLOG (HANDHELD)
Final Fantasy I (PSP)
Final Fantasy II (PSP)
Crisis Core: Final Fantasy VII (PSP)
Radiant Historia (DS)
Dragon Quest VI (DS)
So, yeah, I'm going to be very busy. And quite happy. :) With the holidays over, I will return to this blog's primary function, which is to publish reviews and tidbits of news I find interesting (hmm, haven't done that for a while). Happy new year!
Labels:
2012,
dragon quest,
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new year,
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pg game room,
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ps2,
ps3,
psp,
radiant historia,
sony,
square enix,
squaresoft,
video games
Tuesday, December 27, 2011
Final Fantasy IX- First Impressions
It seems odd that, this Christmas, I completed my collection of the main numbered Final Fantasy titles (not including, of course, XI and XIV) when I got a PSP and Final Fantasy 1 and 2 for it. This segues into something completely unrelated, because I'm playing Final Fantasy IX as my current console playthrough after downloading it from the Playstation Network. So, there you go.
Final Fantasy IX is one of the most highly regarded RPGs of all time, one I'd been looking forward to playing for a while. While some people were put off by it's more colorful and cartoony aesthetic, myself and others really enjoy the game because of it's throwback to a more traditional style of Final Fantasy. It's more lighthearted tone and upbeat characters serve as a refreshing breath of fresh air after dealing with ennui-exuding protagonists such as Squall. It helps, too, that Final Fantasy IX is one of the best looking 32 bit RPGs ever made, rivalling Chrono Cross.
The plot stars Zidane, a happy-go-lucky bandit who, along with his band of merry men, tries to kidnap Princess Garnett of the kingdom of Alexandria. They are pursued by her loyal knight, Steiner, as well as a black mage named Vivi. I'm not very far into the story- I only just got out of the Ice Cavern- but so far, while the characters are clearly meant to invoke RPG archetypes (paladin, white mage, thief, etc.), they are still an interesting group of characters, and so far they don't seem generic or boring in the slightest. This is a game where use of classic RPG storytelling tropes serves it well.
Final Fantasy IX also has a very interesting character development system. Character abilities are tied to their equipment- by equiping a piece of armor or a weapon, characters will be able to use the ability tied to that piece of equipment (unless the character is unable to use that ability in the first place). Once enough AP is earned in battle, though, the character masters the ability and no longer needs the equipment to be able to use it- it's theirs to keep. If I could have one complaint about the game so far, it's that the Trance mode, the game's Limit Break system, takes a long time to build up, considerably more than those in other FF games. I've heard there is an ability later down the road which speeds up Trance mode, so we'll see if this remains an issue.
Final Fantasy IX is one of the most highly regarded RPGs of all time, one I'd been looking forward to playing for a while. While some people were put off by it's more colorful and cartoony aesthetic, myself and others really enjoy the game because of it's throwback to a more traditional style of Final Fantasy. It's more lighthearted tone and upbeat characters serve as a refreshing breath of fresh air after dealing with ennui-exuding protagonists such as Squall. It helps, too, that Final Fantasy IX is one of the best looking 32 bit RPGs ever made, rivalling Chrono Cross.
The plot stars Zidane, a happy-go-lucky bandit who, along with his band of merry men, tries to kidnap Princess Garnett of the kingdom of Alexandria. They are pursued by her loyal knight, Steiner, as well as a black mage named Vivi. I'm not very far into the story- I only just got out of the Ice Cavern- but so far, while the characters are clearly meant to invoke RPG archetypes (paladin, white mage, thief, etc.), they are still an interesting group of characters, and so far they don't seem generic or boring in the slightest. This is a game where use of classic RPG storytelling tropes serves it well.
Final Fantasy IX also has a very interesting character development system. Character abilities are tied to their equipment- by equiping a piece of armor or a weapon, characters will be able to use the ability tied to that piece of equipment (unless the character is unable to use that ability in the first place). Once enough AP is earned in battle, though, the character masters the ability and no longer needs the equipment to be able to use it- it's theirs to keep. If I could have one complaint about the game so far, it's that the Trance mode, the game's Limit Break system, takes a long time to build up, considerably more than those in other FF games. I've heard there is an ability later down the road which speeds up Trance mode, so we'll see if this remains an issue.
Labels:
32 bit,
final fantasy,
first impressions,
ix,
pg game room,
playstation,
ps1,
rpg,
sony,
square enix,
squaresoft
Monday, December 26, 2011
Kingdom Hearts: Birth by Sleep- First Impressions
Well, I got a PSP for Christmas! With the Vita just around the corner, it's an ideal time to get a PSP, since there's lots of good games for it and the system is reasonably cheap. In addition to Birth by Sleep, I also got the first two Final Fantasies, and Crisis Core.
Kingdom Hearts: Birth by Sleep is a game I was very excited for since it was announced. It's a prequel to the other Kingdom Hearts games, and fills in a number of plot holes while at the same time establishing the core plotline of future games (such as the much hoped-for Kingdom Hearts III).
Playing it for the first time, I am very impressed. While not quite on the level of the PS2 games, Birth by Sleep animated fluidly and the game looks very good. The environments aren't huge, but they get the job done, and the music is still (so far) fantastic. In Birth by Sleep, you play as three different Keyblade Masters in their seperate storylines. So far, I've only played as Terra, a character who focuses on physical attacks. The game's combat is also much improved over prior entries in the series. You still select commands from a menu, but rather than having to scroll through menus and submenus in order to select an action, all normal attacks are mapped to the X button. Special abilities, spells, and items can be slotted into a customizable menu, and are executed with the Triangle button. This makes combat a lot more fluid than previous games, and allows a greater degree of character customization.
I'm only a couple hours into Birth by Sleep, but so far the game is excellent fun. We'll see if this will last through the game's three storylines.
Also, I started Final Fantasy IX this morning. I haven't played enough to do a full post about it, but so far, the game is very good.
Kingdom Hearts: Birth by Sleep is a game I was very excited for since it was announced. It's a prequel to the other Kingdom Hearts games, and fills in a number of plot holes while at the same time establishing the core plotline of future games (such as the much hoped-for Kingdom Hearts III).
Playing it for the first time, I am very impressed. While not quite on the level of the PS2 games, Birth by Sleep animated fluidly and the game looks very good. The environments aren't huge, but they get the job done, and the music is still (so far) fantastic. In Birth by Sleep, you play as three different Keyblade Masters in their seperate storylines. So far, I've only played as Terra, a character who focuses on physical attacks. The game's combat is also much improved over prior entries in the series. You still select commands from a menu, but rather than having to scroll through menus and submenus in order to select an action, all normal attacks are mapped to the X button. Special abilities, spells, and items can be slotted into a customizable menu, and are executed with the Triangle button. This makes combat a lot more fluid than previous games, and allows a greater degree of character customization.
I'm only a couple hours into Birth by Sleep, but so far the game is excellent fun. We'll see if this will last through the game's three storylines.
Also, I started Final Fantasy IX this morning. I haven't played enough to do a full post about it, but so far, the game is very good.
Labels:
action rpg,
birth by sleep,
disney,
first impressions,
jrpg,
kingdom hearts,
pg game room,
playstation,
psp,
sony,
square enix
Sunday, December 11, 2011
XIII-2 Promotional Video
Found a very cool interview with the producer Yoshinori Kitase and director Motomu Toriyama of Final Fantasy XIII-2, going into detail about some of the new elements of the game. Check it out here: http://finalfantasyxiii2.wordpress.com/2011/12/08/final-fantasy-xiii-2-video-preview-with-new-clips-information/
Final Fantasy XIII-2 is out January 31 in the U.S. The game recently got a perfect 40/40 score from Japanese gaming magazine Famitsu.
Final Fantasy XIII-2 is out January 31 in the U.S. The game recently got a perfect 40/40 score from Japanese gaming magazine Famitsu.
Labels:
final fantasy,
jrpg,
pg game room,
playstation,
ps3,
rpg,
sony,
square enix,
xbox 360,
xiii-2
My Review: Chrono Cross (PS1)
My Review: Chrono Cross (PS1)
If you were to ask me what the definition of a ‘perfect’ video game was, I’d probably show you my copy of Chrono Trigger and answer, “This”. Squaresoft’s Super Nintendo classic combined the talents of prominent developers from both Squaresoft and then-rival Enix, and this mixture of developer talent created one of the most beloved RPGs of all time, featuring a cast of lovable characters, gorgeous graphics, and a fantastic soundtrack composed by Yasunori Mitsuda and Final Fantasy standby Nobuo Uematsu. To this day, there hasn’t been an RPG quite like Chrono Trigger- it’s a one-of-a-kind masterpiece. Needless to say, when Squaresoft began working on a sequel for the Playstation, expectations were justifiably high. Chrono Cross, released in 2000, distances itself a bit from its predecessor, featuring several new gameplay and storyline features. This was, I fell, a wise decision, because once it steps out of its predecessor’s shadow, Chrono Cross is just as ahead of its time and imaginative as Chrono Trigger.
STORY
Fate has no forgiveness for those who dare stand against it.
Labels:
2,
chrono cross,
chrono trigger,
jrpg,
kingdom hearts,
pg game room,
playstation,
ps1,
ps3,
review,
rpg,
snes,
sony,
squaresoft,
super nintendo,
yasunori mitsuda
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