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Saturday, November 12, 2011

Chrono Cross: First Impressions

It's impossible to say just how excited I am to be finally playing this game. Chrono Cross, the sequel to Square's SNES classic Chrono Trigger, was released on the PSN this past Tuedsay. Trigger remains one of the best role-playing games ever made, and Chrono Cross has a lot to live up too.

It was perhaps wise of the developers to not try to capture lightning in a bottle again. Chrono Cross is technically a direct sequel to Trigger, but features enough changes to make it stand out on its own. It bears a few stylistic and gameplay similarities to it's predecessor, but as a whole Chrono Cross is it's own beast.

While the game does feature some of the time-travel that served as Trigger's main element, Chrono Cross instead focuses primarily on parallel worlds, with two similar-yet-different worlds that the player sqitches between. This mechanic is quite similar to the Time Gates from Trigger. I haven't played enough of the story to write about it yet, but the game features an entirely new cast in the world many years after Trigger ended. From what I can gather, there have been many changes in this time, so it'll be interesting to see exactly what happened. There have been a few references to Trigger already, including in the way we meet the main character (being woken up by his mom).

Gameplay-wise, Cross retains it's forbear's lack of random encounters- all enemies are in the field and can be avoided. There are also no enemies in the Overworld, which makes getting to your next destination much easier. Combat, however, is quite different from Trigger. Battles transition to a seperate field instead of seamlessly occuring in the area you were exploring, and the combat is a more traditional turn-based system rather than the active-time battles from Trigger. That's not to say Cross doesn't have it's share of innovations. I don't have a full grasp on the mechanics, but characters are allowed to attack multiple times a turn until their 'stamina' depletes. Character attacks have three levels- weak, strong, and fierce- and by successfully landing blows, the odds of landing another attack increase. Also, by successfully landing blows, you become able to use more powerful special skills known as Elements, which are similar to the Techs from Chrono Trigger. Speaking of things I haven't figured out yet, characters don't seem to 'level up'- sometimes characters earn stat bonuses after battle, and every so often they gain a new Element Slot to equip Elements with, and gain several stat bonuses, which is sort of like leveling up, but I'm not sure what triggers it. Hopefully I'll figure out more about how Cross plays quickly.

From what little I've played so far, Chrono Cross is a very enjoyable RPG. I can't quite say whether it lives up to the timeless classic that preceded it, but we'll see.

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