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Showing posts with label jrpg. Show all posts
Showing posts with label jrpg. Show all posts

Monday, August 19, 2013

Shin Megami Tensei IV Review


Atlus’ Shin Megami Tensei series of role-playing games have always strayed from the beaten path when it comes to RPG storytelling, featuring a unique and compelling blend of contemporary settings (usually with a dash of cyberpunk for good measure) and realistic, morally ambiguous plotlines that often demands difficult decisions from the protagonist, and in turn the player. The series’ main titles have often presented the player with multiple flawed yet compelling philosophies, and asked them to choose which path, if any, they would stand for. The latest entry in this series, Shin Megami Tensei IV for the 3DS, is no different in this regard, and ultimately tasks the player with charting a new course for the world.

The story of Shin Megami Tensei IV begins in the Eastern Kingdom of Mikado, a medieval society made up of a curious blend of European and Japanese culture, where children who come of age have a chance to become Samurai. Your character (named Flynn by default) is one of these chosen youths, along with the boisterous Walter, caring Jonathan, and standoffish Isabeau. Of course, this being a mainline SMT game, the group soon finds themselves in the post-apocalyptic ruins of Tokyo, which dwells beneath their kingdom. Tokyo has become a desolate place where humans dwell underground and demons roam the streets. Soon, the Samurai become embroiled in the politics of different factions across Tokyo, and discover horrifying revelations about the city and their own kingdom- revelations that will test their friendships and their loyalties, sending each one of them down a wildly different path.
Your companions will react differently to your decisions.

Friday, August 9, 2013

Four Things That Make JRPGs Great

What Makes A Great JRPG?

           
There’s something almost intangible about what makes an RPG truly special. Sometimes, the game’s mechanics, storyline, and presentation all come together and make a truly great experience, one that is more than the sum of its parts. Of course, sometimes one aspect of a game can be lacking, but it will have other features in excess, and it will still end up being enjoyable. Still other games just flat out suck, and fail to grasp even the fundamentals of good game design, making for a joyless, soul-crushing experience.  
            
Now, I came off from playing Xenosaga Episode 1 (which is one of those games that flat out sucks, just so we’re clear) and was feeling very, very disengaged from gaming afterwards. A double dose of Ocarina of Time and Shin Megami Tensei IV provided a cure of sorts, and though the Xenosaga games left a bitter taste in my mouth, they got me thinking about what makes the RPG genre tick for me. Where do some games succeed where others fail? I don’t really have any grand thesis where this topic is concerned, since a lot of it boils down to personal preference, but there are a few things that I think makes RPGs that much more enjoyable. Interestingly, these are all things that Xenosaga Episode 1 completely failed to provide, so consider this a protracted takedown of this awful, awful game, as well as an opportunity to remember some truly fantastic games that are far more deserving of a player’s time.
           
I will, for the record, leave my original review of Xenosaga 1 on the site, even though it really isn’t representative of my opinion of the game anymore (I would have been much, MUCH harsher).

Number One- Have an Exciting Beginning
         

Tuesday, June 25, 2013

My Review: Xenosaga Episode 1: Der Wille Zur Macht

It’s no secret that I am a big fan of storytelling in videogames. Oftentimes, I have praised videogames for their ability to immerse me in a story, but it is important to recognize that when I review a game- discussing story, gameplay, and presentation- I am talking about three equal parts of a greater whole. If one of these aspects is lacking, then the whole is greatly weakened. The best games are ones where the gameplay, story, and presentation are of the highest quality, and this brief tangent brings us to the subject of what I hope will be a three-part review of the Xenosaga series.

With the Playstation classic Xenogears being one of my favorite games, I was certainly interested in Tetsuya Takahashi’s first project after departing from Square and forming Monolith Soft. Originally meant to serve as a six-part, multi-generational epic that would encompass the entire universe from beginning to end (and perhaps include a remake or reimagining of the tale told in Xenogears), Xenosaga would instead be remembered as a case of failed ambition, and was cut to only three games after seeing disappointing sales. Still, the question does remain whether Xenosaga was able to still provide something special and unique, even if it would never reach its full potential. So, let us discuss the first entry in this most troubled of sagas, Der Wille Zur Macht- The Will to Power. 

Saturday, June 8, 2013

My Review- Parasite Eve (PS1)







“They don’t make them like they used to” is a phrase that is becoming more and more relevant as far as gaming as concerned. Looking at a company like Square Enix, it might be difficult to realize that, once upon a time, their non-Final Fantasy titles weren’t relegated to pointless mobile titles and blatant cash grabs, but were instead considered to be some of their best work. In between Final Fantasy titles, gamers were treated to unique games such as Chrono Trigger, Xenogears, and the subject of this review, Parasite Eve. Originally based on a Japanese horror novel, Parasite Eve blended concepts from the newly popularized Survival Horror genre with Square’s well-known style of quality RPG, creating one of the most unique games of the PS1 era. But is this ‘Cinematic RPG’ worth revisiting like other Squaresoft classics?

Tuesday, May 28, 2013

My Review- Shin Megami Tensei: Nocturne (PS2)












Atlus’ Shin Megami Tensei series started out as an obscure series of dungeon-crawlers, and while they were popular in their native Japan, they didn’t initially catch on overseas, with only a couple of shoddily-translated spin-off titles making it over here. That all changed with the 2003 release of Shin Megami Tensei: Nocturne, the third entry in the “main” SMT series. This is the game that, for lack of a better phrase, started it all, a high-quality RPG that would set the stage for Digital Devil Saga/Personas 3 and 4, and would establish Shin Megami Tensei as a shining beacon among its contemporaries. The question is, does it still hold up today?

STORY

Thursday, May 23, 2013

Top Ten Final Fantasy Villains


JRPGs have had their share of great antagonists over the years, but no franchise has even come close to the gallery of rogues and villains the Final Fantasy series has assembled over the years. These characters are often the most memorable aspects of each game- whether they are clad in giant suits of armor, or with flowing locks of white hair, out to destroy the world or obtain absolute power, there is no denying that the assorted villains of Final Fantasy have made their mark on the RPG genre, and gaming as a whole. And now that the obligatory introduction is out of the way, let’s discuss ten of my favorite Final Fantasy antagonists!
Now, keep in mind two stipulations for this list. First of all, the characters I have listed are from the ‘main’ Final Fantasy series (that is to say, they can be from I-XIV, as well as X-2 and XIII-2), which unfortunately rules out some great villains from spinoff titles, such as Delita from Final Fantasy Tactics. Secondly, I will only be giving one entry on this list per game in the series, for the sake of variety. Lastly, obviously since this is a Top Ten list, a few characters (some of which may or may not be popular) will be left off, so feel free to tell me about how wrong I was later.
So, without further ado…

Friday, December 14, 2012

Dragon Quest VI


What's this? A new game review? Well, sort of.

One of the downsides to college is that I don't have a lot of free time to devote to writing. If I want to fit any gaming in, then that pretty much has to dominate any free time I have. Unfortunately, this pretty much means that I won't be able to do the same kind of game reviews I used to write. However, I find that I kind of missed writing about games I played, so I decided to try something a little different. Consider this a quicker summary of my opinion on a game rather than a complete analysis. For games I finished that I didn't get around to reviewing (specifically, Persona 3 and Kingdom Hearts: Dream, Drop, Distance), I'll most likely get around to writing about in this format. It's less time-consuming than what I used to do.

Anyways, I recently finished Dragon Quest VI for the Nintendo DS, the last of the 'Zenithia' remakes. Like it's predecessors, Dragon Quest VI: Realms of Revelation incorporates a rather unique twist on the standard Dragon Quest formula. In this case, the game features two different worlds that can be switched between, adding a new emphasis on exploration and discovery. Unfortunately, this focus puts the game's story on the backburner. Dragon Quest games aren't usually very story focused games, but they usually have some memorable or charming characters or tales to tell. Dragon Quest VI mantains the characteristically lighthearted atmosphere of the series, but its characters are very hollow and the story doesn't really ever pick up. Coming off of Dragon Quest V, one of my favorite games in the series, this is rather disappointing.

Still, playing a Dragon Quest game for the story is missing the point, and while the renewed emphasis on exploring the Overworld does make the game's pacing somewhat uneven, Dragon Quest VI is still a classically styled RPG that will appeal to anyone looking for such a game. I wouldn't recommend it without hesitation to newcomers, but people who are familiar with the Dragon Quest series and what it demands of the player should enjoy it.

Wednesday, October 24, 2012

Peter's 2012 Gaming Awards

What's this? Peter's making an update on PG's Game Room?! What is this madness?!?

Yes, I apologize for my prolonged haitus. I'm afraid there really isn't much I can do about that; college has been taking up a lot of time and I haven't found much enthusiasm for writing in a while. Still, with a few new games behind me and not that many projects for the rest of the year, I thought it'd be time for a 2012 Award-type article!

Yes, much like that thing I wrote back in February, this is a series of titles given to games that I played this year. So, without further ado, lets get into the best and worst gaming experiences I had this year.


Best Game I Played In 2012: Persona 3


Persona 3 was my first experience with the Shin Megami Tensei franchise, and I must say, I regret not getting into these games sooner. Despite my initial skepticism, Persona 3 proved to be one amazing game. Traditional RPG combat and roguelike dungeon crawling, combined with an incredible story with great characters and dark themes, Persona 3 is easily one of the best games I've played in a long time.

Runner Up: Radiant Historia

Sunday, June 17, 2012

Back To The Shelf: Rogue Galaxy.


Pictured: Not my shelf.
So, I decided that I'm not going to keep playing Rogue Galaxy for now. This is unusual for me, because I like to finish everything I start, and it annoys me to have to put a game down. But this is one of the rare instances where a game really isn't doing it for me, and I have to put it away and do something else.

It's not that I think Rogue Galaxy is a bad game. On the contrary, I had some fun with the ten hours I sunk into it. It's just that, for whatever reason, the game wasn't able to hold my attention. The last time this happened to me was with the intensely dissapointing Final Fantasy XIII-2. Despite some redeeming elements that made my time with the game bearable, it just doesn't seem worth putting in the forty or so hours necessary to complete it. For all of Rogue Galaxy's positive elements, what I experienced wasn't enough to make me want to finish it. That's what this new column, 'Back To The Shelf', is about; a sort of mini-review for games I give up on, allowing me to put down exactly what about the game turned me away from it.

Friday, June 1, 2012

Rogue Galaxy First Impressions, Crisis Core, and Updates


This rather large update is on my next couple of games and a change to my reviews. I’ve finally had an opportunity to make some progress (you’d think that school being out would give me more free time), and this is what I’ve been doing for the blog.

First of all, I just started Rogue Galaxy, an action-RPG by Level 5 that’s been on my list to play ever since it came out. Released at the end of the PS2’s life cycle after Squares epic Final Fantasy XII, Rogue Galaxy remains one of the little black box’s RPG classics. In a system known for having a large amount of fantastic RPGs, Rogue Galaxy manages to stand out in a crowded market- it’s arguably Level 5’s best game to date. It’s easily one of the best looking games I’ve seen. Level 5 proved with games like Dark Cloud 2 and Dragon Quest VIII that they were masters of cell-shading, and Rogue Galaxy may end up being their ultimate visual achievement (at least until Ni no Kuni graces us with its presence). Gameplay-wise, while it’s impossible to judge seeing as I’m only an hour into the game, but Rogue Galaxy is a sci-fi action RPG in a similar vein to the Star Ocean games, and features a lot of the item and weapon synthesis elements from the Dark Cloud games (or at least the game’s menu bears a striking resemblance to Dark Cloud 2’s and has similar statistics). What I have played left me with a favorable first impression, and I’m excited to continue.

Saturday, May 12, 2012

My Review: Xenogears (PS1)


Tetsuya Takahashi is a game designer I’ve always admired. As someone who enjoys epic storytelling in games, it is hard not to appreciate his work. With his latest game Xenoblade Chronicles making headlines all over the gaming press, I thought I’d finally try to gain a larger frame of reference for Takahashi’s past projects by playing Xenogears, the 1998 mecha-themed RPG that has maintained a large fanbase over the years. Xenogears certainly isn’t lacking for ambition, but does this Squaresoft classic hold up today?

STORY


I am the Alpha and the Omega, the beginning and the end, the first and the last.

Saturday, April 14, 2012

Xenogears: First Impressions


So, Xenoblade Chronicles recently saw its US release to great critical acclaim and (so far) success. But, while I did preorder and receive a copy of this wonderful RPG, and play a little bit of it, I simply do not have enough access to a Wii in order to properly sink the required time into a massive title such as Xenoblade. You see, the Wii in our house belongs to my sister, and me being the ever-so-gracious person that I am, I decided not to impose upon her belongings and will wait to play Xenoblade and The Last Story for when I get my own Wii somewhere down the road.

That said, I wanted to start something. So, in the spirit of all things Xeno, I started playing Tetsuya Takahashi’s original masterpiece, the 1998 Squaresoft classic Xenogears. I’ve always admired Takahashi for being such an ambitious storyteller in his games, but I’ve never actually played Xenogears, despite having bought it on PSN shortly after it was rereleased.  So, what are my initial thoughts on this classic? Well, after playing the game for a couple hours this morning, I have come to a few conclusions:

Tuesday, March 13, 2012

Choice VS Narrative: Why Didn’t I Ever Get Into WRPGs?

One question I’ve asked myself a lot, and that some of my fellow gamers have been simply incredulous about, is why I don’t enjoy playing the Western Role Playing Games that have become increasingly popular over the years. And, honestly, I really didn’t have an answer for a while. It’s true that I do enjoy the gameplay style of the Japanese variety, but that’s largely because I grew up playing games like Pokemon and Final Fantasy, and that’s no real reason as to why I couldn’t enjoy this particular type of game. It was while reading about the recent fan backlash against Mass Effect 3 that I started to put together what it is about WRPGs that just doesn’t appeal to me. It got me thinking, and in order to figure it out, I looked back to the first WRPG I ever played: Knights of the Old Republic 2.

Wednesday, December 28, 2011

Old Review: Kingdom Hearts RE:Coded (DS)

My Review- Kingdom Hearts RE:Coded (DS)

It’s been more than five years since Kingdom Hearts II, the last installment in what could be called the ‘main’ Kingdom Hearts series. In that time, Square has made several side games in order to flesh in the Kingdom Hearts story, as well as to tie up loose ends and set up for what seems to be the series’ big conclusion in the ever-awaited Kingdom Hearts III. With 358/2 Days having covered the events in between Kingdom Hearts I and II, and prequel Birth by Sleep having set up the events of the entire series, it falls to RE:Coded, a remake of the Japanese cell phone game, to explain events in the immediate aftermath of Kingdom Hearts II. Does RE:Coded have a place in the series’ surprisingly expansive story, or is this one spin-off too many?

STORY

WARNING: In order to properly critique RE:Coded’s story, I have to talk about the ending of the game, so SPOILER ALERT.

Monday, December 26, 2011

Kingdom Hearts: Birth by Sleep- First Impressions

Well, I got a PSP for Christmas! With the Vita just around the corner, it's an ideal time to get a PSP, since there's lots of good games for it and the system is reasonably cheap. In addition to Birth by Sleep, I also got the first two Final Fantasies, and Crisis Core.

Kingdom Hearts: Birth by Sleep is a game I was very excited for since it was announced. It's a prequel to the other Kingdom Hearts games, and fills in a number of plot holes while at the same time establishing the core plotline of future games (such as the much hoped-for Kingdom Hearts III).

Playing it for the first time, I am very impressed. While not quite on the level of the PS2 games, Birth by Sleep animated fluidly and the game looks very good. The environments aren't huge, but they get the job done, and the music is still (so far) fantastic. In Birth by Sleep, you play as three different Keyblade Masters in their seperate storylines. So far, I've only played as Terra, a character who focuses on physical attacks. The game's combat is also much improved over prior entries in the series. You still select commands from a menu, but rather than having to scroll through menus and submenus in order to select an action, all normal attacks are mapped to the X button. Special abilities, spells, and items can be slotted into a customizable menu, and are executed with the Triangle button. This makes combat a lot more fluid than previous games, and allows a greater degree of character customization.

I'm only a couple hours into Birth by Sleep, but so far the game is excellent fun. We'll see if this will last through the game's three storylines.

Also, I started Final Fantasy IX this morning. I haven't played enough to do a full post about it, but so far, the game is very good.

Sunday, December 11, 2011

XIII-2 Promotional Video

Found a very cool interview with the producer Yoshinori Kitase and director Motomu Toriyama of Final Fantasy XIII-2, going into detail about some of the new elements of the game. Check it out here: http://finalfantasyxiii2.wordpress.com/2011/12/08/final-fantasy-xiii-2-video-preview-with-new-clips-information/

Final Fantasy XIII-2 is out January 31 in the U.S. The game recently got a perfect 40/40 score from Japanese gaming magazine Famitsu.

My Review: Chrono Cross (PS1)

My Review: Chrono Cross (PS1)

            If you were to ask me what the definition of a ‘perfect’ video game was, I’d probably show you my copy of Chrono Trigger and answer, “This”.  Squaresoft’s Super Nintendo classic combined the talents of prominent developers from both Squaresoft and then-rival Enix, and this mixture of developer talent created one of the most beloved RPGs of all time, featuring a cast of lovable characters, gorgeous graphics, and a fantastic soundtrack composed by Yasunori Mitsuda and Final Fantasy standby Nobuo Uematsu. To this day, there hasn’t been an RPG quite like Chrono Trigger- it’s a one-of-a-kind masterpiece. Needless to say, when Squaresoft began working on a sequel for the Playstation, expectations were justifiably high. Chrono Cross, released in 2000, distances itself a bit from its predecessor, featuring several new gameplay and storyline features. This was, I fell, a wise decision, because once it steps out of its predecessor’s shadow, Chrono Cross is just as ahead of its time and imaginative as Chrono Trigger.

            STORY

            Fate has no forgiveness for those who dare stand against it.

Saturday, December 10, 2011

Old Review: Fire Emblem- The Sacred Stones (GBA)

My Review- Fire Emblem: The Sacred Stones (GBA)

I have a confession to make- up until now, I had never played a Fire Emblem game. The Fire Emblem series is noteworthy in that they were the very first Strategy RPGs, although we only recently started seeing localizations of the games. The Sacred Stones is only the second game released in the US, despite being the 8th in the series. As my introduction to the series, how does it fare?

STORY

As is typical for the genre, Fire Emblem’s story is steeped in the political and military situation between multiple kingdoms. When the kingdom of Renais is attacked by their former ally, the Grado Empire, Renais’s prince Ephraim goes to fight the invaders, but goes missing. His sister, Eirika, manages to escape Ranais with the aid of a loyal knight, and attempts to gain the support of other nations while attempting to find her brother. Along the way, Eirika and Ephraim discover that the Empire is attempting to destroy the Sacred Stones that protect the land from a malevolent demon sealed away long ago.

Sacred Stones won’t win any awards for originality. It’s story is filled with clichés. However, despite this, the simple story is very well told, and the characters, despite their generic roles, are quite endearing. One staple of the Fire Emblem franchise is that the death of a character in battle means that they are lost forever, and because every unit in your army is a fully fleshed out character, you quickly grow attached to them, and losing them can be a saddening experience. I cannot tell you how many times I replayed a difficult mission so that a character could live to fight another day. Sacred Stones is unoriginal, but it’s tale has enough heart to be engaging.

Monday, December 5, 2011

Old Review: Final Fantasy VI (GBA)

I finished this game in September, and wrote this review immediately after. Without a doubt, Final Fantasy VI is one of the best RPGs in existence, and arguably Square's finest work. Also, seeing as the game is out this Tuesday on PSN, I figure this was timely. ;P


My Review- Final Fantasy VI (GBA)

            Every series has a game which pretty much every other installment is compared too, a game which embodies the creative ideas behind the franchise. For example, Zelda has Ocarina of Time, a game which many consider to be one of the best video games ever made. For Square’s venerable Final Fantasy series, that game is arguably Final Fantasy VI. Originally released on the SNES as Final Fantasy III, the sixth fantasy is one of Square’s most famous RPGs ever, and remains to this day an excellent installment in this great series.

            STORY

            Could anyone be so foolish as to repeat that deadly mistake?

Saturday, December 3, 2011

Chrono Cross- Dragons!

High time for another Chrono Cross update, isn't it?

Anyways, my current party is Lynx, Norris, and Fargo. Lynx is fully outfitted with Stone Armor, while the others have a mix of Mythril and Stone equipment (the required materials to forge Stone equipment have so far been hard to come by). I've defeated the Blue and Yellow Dragons, and am in the process of finishing the Mastermune side quest (which will nab me Serge/Lynx's ultimate weapon).

One thing I like about Chrono Cross is the number of different perspectives on the story you can get. Despite having so many potential party members, the story remains cohesive- plot-centric characters will be at important events wether you have them in your party or now, and having certain party members can trigger different scenes (If Norris is in your party at The Dead Sea, for instance, you can find information about Lavos, the parasitic monstrosity from Chrono Trigger). It adds a bit of personality to the game, as the party members you've chosen change the overall feel of the story just enough to develop their characters, but the story as a whole doesn't change. I like this.

As a side note, the scene at the end of The Dead Sea (and the accompanying music, 'Prisoners of Fate') has got to be one of the most haunting moments I've seen in an RPG. The entire Dead Sea section, as a matter of fact, was excellent. Chrono trigger never stopped to wonder if there would be negative repurcussions because of the player's action, and Chrono Cross dives into some pretty deep territory here. Also, Norris is a surprisingly awesome party member. His special attacks are great.

I'll hopefully have Cross wrapped up in a week or two. With exams coming up, I probably won't be playing much next week, but I'll do my best to finish the game and have a review up before Christmas and 2012-RPG release-geddon (XIII-2, Type-0, Xenoblade Chronicles, Ni no Kuni, and Tales of Graces F have been confirmed, and Im holding out hope for The Last Story and Versus XIII as well. I'm going to be a busy gamer).