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Showing posts with label final fantasy. Show all posts
Showing posts with label final fantasy. Show all posts

Friday, August 9, 2013

Four Things That Make JRPGs Great

What Makes A Great JRPG?

           
There’s something almost intangible about what makes an RPG truly special. Sometimes, the game’s mechanics, storyline, and presentation all come together and make a truly great experience, one that is more than the sum of its parts. Of course, sometimes one aspect of a game can be lacking, but it will have other features in excess, and it will still end up being enjoyable. Still other games just flat out suck, and fail to grasp even the fundamentals of good game design, making for a joyless, soul-crushing experience.  
            
Now, I came off from playing Xenosaga Episode 1 (which is one of those games that flat out sucks, just so we’re clear) and was feeling very, very disengaged from gaming afterwards. A double dose of Ocarina of Time and Shin Megami Tensei IV provided a cure of sorts, and though the Xenosaga games left a bitter taste in my mouth, they got me thinking about what makes the RPG genre tick for me. Where do some games succeed where others fail? I don’t really have any grand thesis where this topic is concerned, since a lot of it boils down to personal preference, but there are a few things that I think makes RPGs that much more enjoyable. Interestingly, these are all things that Xenosaga Episode 1 completely failed to provide, so consider this a protracted takedown of this awful, awful game, as well as an opportunity to remember some truly fantastic games that are far more deserving of a player’s time.
           
I will, for the record, leave my original review of Xenosaga 1 on the site, even though it really isn’t representative of my opinion of the game anymore (I would have been much, MUCH harsher).

Number One- Have an Exciting Beginning
         

Thursday, August 1, 2013

Final Fantasy Is Not Dead.

A link to the article. 


The picture in question



Final Fantasy isn’t dead…
…but it is in trouble.
            
It’s no secret that Final Fantasy, which was once the go-to series for excellent RPGs, has seen a bit of a decline in recent years. In the most recent piece of scuttlebutt discussing this, an article on Wired.com proclaimed the death of the series, while showing a screenshot of the heroine Lightning (from the upcoming spinoff title Lightning Returns: Final Fantasy XIII) dressed in a skimpy outfit. This was included with a snippet of an interview where the developers answered questions about Lightning’s redesign, including her increased bust size. The game itself, Lightning Returns, includes an assortment of outfits Lightning can switch between, which allow her to gain new abilities in combat.

Saturday, June 8, 2013

My Review- Parasite Eve (PS1)







“They don’t make them like they used to” is a phrase that is becoming more and more relevant as far as gaming as concerned. Looking at a company like Square Enix, it might be difficult to realize that, once upon a time, their non-Final Fantasy titles weren’t relegated to pointless mobile titles and blatant cash grabs, but were instead considered to be some of their best work. In between Final Fantasy titles, gamers were treated to unique games such as Chrono Trigger, Xenogears, and the subject of this review, Parasite Eve. Originally based on a Japanese horror novel, Parasite Eve blended concepts from the newly popularized Survival Horror genre with Square’s well-known style of quality RPG, creating one of the most unique games of the PS1 era. But is this ‘Cinematic RPG’ worth revisiting like other Squaresoft classics?

Thursday, May 23, 2013

Top Ten Final Fantasy Villains


JRPGs have had their share of great antagonists over the years, but no franchise has even come close to the gallery of rogues and villains the Final Fantasy series has assembled over the years. These characters are often the most memorable aspects of each game- whether they are clad in giant suits of armor, or with flowing locks of white hair, out to destroy the world or obtain absolute power, there is no denying that the assorted villains of Final Fantasy have made their mark on the RPG genre, and gaming as a whole. And now that the obligatory introduction is out of the way, let’s discuss ten of my favorite Final Fantasy antagonists!
Now, keep in mind two stipulations for this list. First of all, the characters I have listed are from the ‘main’ Final Fantasy series (that is to say, they can be from I-XIV, as well as X-2 and XIII-2), which unfortunately rules out some great villains from spinoff titles, such as Delita from Final Fantasy Tactics. Secondly, I will only be giving one entry on this list per game in the series, for the sake of variety. Lastly, obviously since this is a Top Ten list, a few characters (some of which may or may not be popular) will be left off, so feel free to tell me about how wrong I was later.
So, without further ado…

Wednesday, October 31, 2012

Final Fantasy Type-0/ Bravely Default: Flying Fairy- Localization Woes




Square, I really don't know what has gotten into you lately. If you guys want to improve your company's image, why don't you localize these great looking games that people really want and would sell well?

Instead of, you know, more FFXIII sequels?

Linked below is a petition to bring Final Fantasy Type-0 to the states, as well as the Facebook page for a group trying to do the same with Bravely Default: Flying Fairy, two excellent looking handheld RPGs that Square Enix has for some reason currently passed up for localization. Final Fantasy Type-0 was originally announced in 2006 as part of the Fabula Noval Crystallis project, alongside Final Fantasy XIII and the ever-delayed Versus XIII, and is an action-RPG in the vein of the excellent Crisis Core: Final Fantasy VII. Bravely Default, on the other hand, is a homage to classic Final Fantasy (much like it's predecessor, 4 Heroes of Light), and has been compared to series installments such as Final Fantasy IX.

http://operation-suzaku.com/  - Final Fantasy Type-0

http://www.facebook.com/#!/BringBravelyDefaultFlyingFairyToTheWest  - Bravely Default


After the success of Operation Rainfall, there can be no doubt that we as gamers are willing to purchase these Japanese games, if only these companies would release them over here. Let your voices be heard, show Square Enix that they have a market, and support efforts to convince them that localizing their games is worthwhile.

And, while we're at it, it wouldnt hurt to convince them that Dragon Quest VII on 3DS is worth bringing over, right? Operation Dragonfall, anyone?





Wednesday, October 24, 2012

Peter's 2012 Gaming Awards

What's this? Peter's making an update on PG's Game Room?! What is this madness?!?

Yes, I apologize for my prolonged haitus. I'm afraid there really isn't much I can do about that; college has been taking up a lot of time and I haven't found much enthusiasm for writing in a while. Still, with a few new games behind me and not that many projects for the rest of the year, I thought it'd be time for a 2012 Award-type article!

Yes, much like that thing I wrote back in February, this is a series of titles given to games that I played this year. So, without further ado, lets get into the best and worst gaming experiences I had this year.


Best Game I Played In 2012: Persona 3


Persona 3 was my first experience with the Shin Megami Tensei franchise, and I must say, I regret not getting into these games sooner. Despite my initial skepticism, Persona 3 proved to be one amazing game. Traditional RPG combat and roguelike dungeon crawling, combined with an incredible story with great characters and dark themes, Persona 3 is easily one of the best games I've played in a long time.

Runner Up: Radiant Historia

Saturday, July 28, 2012

Top Ten Battle Music


As promised, here is a second top ten list of video game music, this time focusing on battle themes.



Honorable Mention: The boss battle music from Mario and Luigi: Superstar Saga.

While I’m not sure this song was good enough to make the top ten, a friend of mine brought it up recently, and Superstar Saga is an awesome game that deserves at least an honorable mention. What I didn’t know back when I played the game was that the soundtrack was done by none other than Yoko Shimomura. No wonder it’s so good.

Sunday, July 22, 2012

Top Ten Pieces of Game Music


Whether you are watching a film or playing a game, music can play a large role in defining the experience. Those memorable pieces stick with us long after we’ve shut our systems off or walked out of the theater, and they’re a large part of what makes visual media so engaging. Being a fan of RPGs, I have heard many wonderful pieces of music from many talented composers. What follows are ten pieces of non-battle music from games I have played. A list of battle music might come somewhere down the road.



10- The Poem for Everyone’s Souls (Persona 3)

7/22/2012 Update


So, in a weekend full of Rising Dark Knights, I've been playing an RPG featuring the original Dark Knight of the RPGverse, Cecil. Specifically, I've been playing Interlude, the brief chapter that takes place between Final Fantasy IV and it's recent sequel The After Years, packaged neatly together in the Complete Collection for PSP (should I ever review the PSP version of IV, I'll probably make an argument as to just how 'complete' said collection really is, but that's not what I'm here to discuss). Honestly, it'd be impossible to recommend The Complete Collection to people who have already played the aforementioned games on the merits of Interlude alone. It's a brief (maybe two hours long) chapter that fills in a tiny gap between the two main games, that takes you through three recycled dungeons from FFIV (including the freaking Sealed Cave).

Meanwhile, I'm still playing Persona 3. While I'm still enjoying the game very much, it is getting a tad long, and I have a feeling I've got a long ways to go. I'm pretty sure now that I won't be moving on to the extra FES content after finishing the main game, or at the least I'll take a break to play Dream Drop Distance for a bit when it comes out.

Tuesday, July 10, 2012

Final Fantasy VII PC Rerelease: The Fanboys Strike Back



So, Final Fantasy VII is getting a PC rerelease! Yeah, apparently they're adding an achievement system, upscaling the game to HD, and adding an optional feature that'll make the game easier for potential newcomers. Sounds cool, right? I mean, it's a completely harmless gesture by Square Enix to make one of their best games available to more people. A nice little present that nobody is being forced to buy.

Oh, right. I forgot who I was dealing with for a second.

Wednesday, June 13, 2012

My Review- Crisis Core: Final Fantasy VII (PSP)


I’d just like to get this out of the way; I like Final Fantasy VII. No, it’s not my favorite game in the series by a long shot, but even without taking into account its massive role in gaming history as the game that not only changed RPGs forever but also brought the genre into mainstream consciousness, Final Fantasy VII is a game that has what every higher-echelon Final Fantasy game should have. It doesn’t have any of the questionable design decisions or critical flaws of entries such as VIII and XIII, but rather stands alongside IV, VI, IX, and X as one of the best games in the series. But this isn’t about Final Fantasy VII; this is a review of Crisis Core, part of a series of spinoffs known as the Compilation of Final Fantasy VII. A prequel to the original game, does Crisis Core add a worthy new chapter to the Midgar mythos, or is it another mediocre side story?




Friday, June 1, 2012

Rogue Galaxy First Impressions, Crisis Core, and Updates


This rather large update is on my next couple of games and a change to my reviews. I’ve finally had an opportunity to make some progress (you’d think that school being out would give me more free time), and this is what I’ve been doing for the blog.

First of all, I just started Rogue Galaxy, an action-RPG by Level 5 that’s been on my list to play ever since it came out. Released at the end of the PS2’s life cycle after Squares epic Final Fantasy XII, Rogue Galaxy remains one of the little black box’s RPG classics. In a system known for having a large amount of fantastic RPGs, Rogue Galaxy manages to stand out in a crowded market- it’s arguably Level 5’s best game to date. It’s easily one of the best looking games I’ve seen. Level 5 proved with games like Dark Cloud 2 and Dragon Quest VIII that they were masters of cell-shading, and Rogue Galaxy may end up being their ultimate visual achievement (at least until Ni no Kuni graces us with its presence). Gameplay-wise, while it’s impossible to judge seeing as I’m only an hour into the game, but Rogue Galaxy is a sci-fi action RPG in a similar vein to the Star Ocean games, and features a lot of the item and weapon synthesis elements from the Dark Cloud games (or at least the game’s menu bears a striking resemblance to Dark Cloud 2’s and has similar statistics). What I have played left me with a favorable first impression, and I’m excited to continue.

Monday, May 21, 2012

Crisis Core: First Impressions, and Updates

SUCCESS!!!

The school year is done, graduation is imminent, and this senior project scored 19 points out of a possible 20! I think it's safe to say that PG's Game Room was more than sufficient as a senior project. Now it's time to see how well I can manage it on my own. >_<

Anyways, I recently started playing Crisis Core, the PSP prequel to Square's legendary PS1 classic Final Fantasy VII. Crisis Core was released in 2007 as part of the 'Compilation of Final Fantasy VII', a series of spinoffs and side stories to Final Fantasy VII that had mixed results. The gorgeous yet bland CGI film Advent Children, and the terrible shooter Dirge of Cerberus, certainly didn't live up to expectations, but Crisis Core is easily the best of the Compilation project, and, if first impressions are anything to go by, one of the best games Square Enix has put out in a long time.

For those who don't know, Crisis Core is an action-RPG akin to Kingdom Hearts, where the player controls Zack Fair, Cloud's mentor in SOLDIER, as he performs missions for the Shinra Corporation. Thus far, the story has managed to be engaging; there's a large amount of winks and nudges to the original game, which is to be expected of a prequel, but the main story has, for the most part, stood on its own well, with Zack and cohorts tracking down a rogue SOLDIER 1st Class named Genesis, who is raising an army to take down Shinra.

I'm still playing Xenogears at the moment, and I'll aim to have that done within a week or two, although I can't guarantee anything. Afterwards, I'm going to start a PS2 game. After Xenogears, I'm not sure I want to play anything incredibly long or slow-paced (Persona 3: FES and Dragon Quest VIII being two backlogged games that come to mind), so Rogue Galaxy is probably next on the agenda. Level 5's PS2 action-RPG has been on my to-do list for quite some time, and I'm looking forward to finally playing it. What little I've seen of the game is absolutely stunning.

Wednesday, May 9, 2012

Old Review: Final Fantasy III (DS)

I had a couple more of my older game reviews lying around, so I thought I'd finally get around to putting this one up. The next new review I'll be doing is Xenogears; it takes me a while to play through games, and Xenogears is slower than most.


Almost every RPG fan has a game that introduced them to the wonderful world of level ups and healing potions. Not counting Pokemon, Final Fantasy III for the DS was the first serious RPG I ever played through. In addition, it was also my introduction to the Final Fantasy series. FF3 was one of the three games in the early (first six) installments that never saw a US release when they initially came out, along with Final Fantasies II and V. A full 3D remake of the game, just how enjoyable is this lost fantasy?


Thursday, April 26, 2012

The Fire Still Burns: My Philosophy of Life


 This is the final paper we wrote for our English 12 class this semester. It's not perfect, but I thought I'd share it here. It's nice to get a piece of writing out every so often, and this one is a little different from my usual fare. So, here we go.


Loss of empathy might well be the most enduring and deep-cutting scar of all, the silent blade of an unseen enemy, tearing at our hearts and stealing more than our strength~ Drizzt Do'Urden, The Silent Blade.

            On my honor, I will do my best, to do my duty, to God and my country, to obey the Scout Law, to help other people at all times, and to keep myself physically strong, mentally awake, and morally straight. A Scout is trustworthy, loyal, helpful, friendly, courteous, kind, obedient, cheerful, thrifty, brave, clean, and reverent~ Scout Oath and Law.

           
           When I was asked to concoct a Philosophy of Life, two questions immediately sprang to mind. The first was, “How am I going to do that?” The second was, “Do I even have a Philosophy of Life?” The first question was easily answered, as I write papers all the time and have proven to be at least semi-capable of farting out something legible in the span of a half hour or so. The answer to the second question proves to be more difficult, because I certainly do not want to just crap this paper out without putting any thought into it, and it provides an interesting point of introspection. Of course, everyone should have some sort of philosophy by which they guide their actions, even if that philosophy is not immediately apparent. So what moral code do I, then, live by?

Friday, February 24, 2012

Peter's 2011 Gaming Awards

Hello, and welcome to Peter’s (extremely belated) 2011 Awards! Now, I’ve been meaning to get around to this for some time. Instead of making awards for games that came out in 2011, I’m talking about games that I played in 2011. I might make this an annual thing if I’m still doing this next year.

Anyways, here we go!



Best Game I Played In 2011: Final Fantasy X (PS2)

I played a lot of great games last year, there’s no denying. And among those great games, I played the majority of the Final Fantasy series. Still, Final Fantasy X proved itself to be my favorite of the series, and I really can’t say why. Was it the imaginative art style and gorgeous visuals? Was it the epic story and well-developed characters? Was it the excellent combat system and open-ended character development? It certainly wasn’t the voice acting… but for whatever reason, I beat this game in a record (for me) two weeks, with forty or so hours sunk into it. I just didn’t want to stop playing, and that for me is the mark of an amazing game.

Saturday, February 18, 2012

Quick Update

So, it's been a while since I did an update detailing my future plans. Here goes.

1- Final Fantasy! So I finished Final Fantasy XIII-2. I know my review may have seemed unduly harsh, which wasn't my intention, but I will stand by my thoughts on the game. In truth, XIII-2 just seems like a 'filler' game to me. It's something they made in reaction to XIII's criticism, rather than a game they wanted to make, and I think that really hurt the game. Still, the game is very fun, and if you're looking for a good JRPG on a modern console, you can't go wrong with this one.

2- Xenoblade! I probably won't be getting to Xenoblade Chronicles as I had originally planned. It's a shame, because that game looks awesome and you should totally support it, but I don't have access to a Wii on a regular enough basis to invest in an eighty-hour epic RPG. Xenoblade Chronicles looks to be an excellent game, and I will hopefully play it some time in the future.

3- Ni no Kuni delayed! Level 5 and Studio Ghibli's gorgeous looking PS3 RPG has been delayed, from Q1 2012 to Winter 2012. While I'm dissapointed that I don't get to play this wonderful game soon, it seems that they are using the extra time to give the game a superb localization, on par with Ghibli's other work. Definetly looking forward to this one.

4- Game shopping! So, this weekend I get to go to my local game shops (CD exchange, Gaming Warehouse, and of course, Gamestop) and see what I can find. I'll edit this post with what I get when I have the chance, but I'm looking to play the original .hack games if I can.

5- Radiant Historia! I find that I only really have time to play one game during the school year now, and since I was intent on beating XIII-2, Atlus' excellent old-school RPG kind of got put on the back burner. No longer, and Radiant Historia will be the subject of my next review. Spoiler alert: It's fantastic, and if you own a DS, go buy it, now. They're reprinting it soon, so it'll be affordable.

6- Writing! So, the 'one piece a week or so' strategy for this blog is definetly a lot easier on me, and I think it's actually helped the blog produce more quality pieces. At the very least, it's better than clogging up the blog with new posts every day. So, I've got a couple other articles in mind, including a belated 'awards show' for every game I played in 2011, as well as an explanation of my own reviewing style.

I think that about covers it. :) Until next time, dear reader!

Edit: Got three new games while shopping today! No, couldn't find .hack, I'm going to have to go a-hunting some other time. In the meantime...

Rogue Galaxy (PS2)
Resonance of Fate (PS3)
Final Fantasy Tactics: The War of the Lions (PSP)

Thursday, February 16, 2012

My Review: Final Fantasy XIII-2 (PS3)

My Review: Final Fantasy XIII-2 (PS3)



I’ve mentioned this many times before, but it bears explaining again. Final Fantasy XIII was a game that received a very mixed reception among series fans, and for good reason; it removed many traditional Final Fantasy elements in favor of a more streamlined approach. I personally enjoyed the game very much. The visuals and music were top-notch, the battle system was excellent, and for the most part I thought the story and characters were quite nice. It’s far from the best Final Fantasy game I’ve played, but it was a good game in its own right. Square Enix heard the outcry among some fans concerning XIII’s linear gameplay, however, and with Final Fantasy XIII-2, a direct sequel similar to 2003’s X-2, it seems Square intends to win back some of these fans by creating a more open experience, returning some more traditional RPG elements. Does it succeed in improving upon its predecessor?


STORY


Final Fantasy XIII-2 picks up three years after the end of XIII, and stars Serah, Lightning’s younger sister who spent most of the last game needing to be saved by Lightning and Snow. After the fall of Cocoon, Lightning apparently disappeared from the world, presumed dead by everyone except Serah, who is convinced that her sister is alive. Her suspicions are confirmed with the arrival of Noel, a warrior from the future who tells Serah that he can take her to see Lightning, who is waiting in a mythical land called Valhalla. Together, the two of them travel throughout the tangled timeline in the hopes of finding out what happened to Lightning.

Friday, February 3, 2012

My Review: Final Fantasy IX (PS1)

My Review: Final Fantasy IX (PS1)

It could be said that each generation of consoles put a unique spin on its particular batch of Final Fantasy games. This is particularly evident with the Playstation trio of Final Fantasies VII, VIII, and IX, which are among the most influential games of their genre. Final Fantasy IX is, in many aspects, the end of an era for the series: afterward, the series would go through many radical changes, and IX does seem to be the most recent ‘traditional’ Final Fantasy game. Perhaps this is because Final Fantasy IX was made as a throwback to the classic style of Final Fantasy, but with the design of the PlayStation entries, blending more lighthearted tone and colorful aesthetics with the storytelling and technological panache we expected from Square at the time. Final Fantasy IX isn’t just a great game- it’s a swan song for the entire series, as well as one of the best Playstation RPGs ever made.

STORY

Final Fantasy IX takes place in the world of Gaia, a land enshrouded in a Mist made from the spirits of the dead. In the Kingdom of Alexandria, Queen Brahne lists for power, and is waging war on neighboring kingdoms in order to expand her domain. When Zidane Tribal, a monkey-tailed member of the theater group Tantalus, kidnaps Princess Garnett of Alexandria, he discovers that she intended to escape from her mother, and wants to discover why she is behaving in this manner. Along with Garnett’s loyal knight Steiner, the young black mage Vivi, and a host of other colorful characters, Zidane becomes embroiled in a quest to save the world from Brahne’s ambition, as well as to free Brahne from the influence of an arms dealer named Kuja, and eventually discover the secret of another world linked to Gaia…

Saturday, January 28, 2012

Changing the Paradigm: Final Fantasy XIII and Narrative

Changing the Paradigm: Final Fantasy XIII and Narrative

            "Cocoon—a utopia in the sky.

Its inhabitants believed their world a paradise. Under the Sanctum's rule, Cocoon had long known peace and prosperity.
Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever.

Their tranquility was shattered with the discovery of one hostile fal'Cie.
The moment that fal'Cie from Pulse—the feared and detested lowerworld—awoke from its slumber, peace on Cocoon came to an end.

Fal'Cie curse humans, turning them into magic-wielding servants. They become l'Cie—chosen of the fal'Cie.
Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself.

A prayer for redemption. A wish to protect the world. A promise to challenge destiny.
After thirteen days of fates intertwined, the battle begins.
"

—Official Prologue



            Final Fantasy XIII, technically the latest entry in the storied Final Fantasy franchise, is for some reason one of the most controversial titles of this generation. For me personally, I find a lot of the game’s most commonly heard criticisms to be unfounded or blown out of proportion. After it’s lengthy and problematic development, it seems to be a miracle that the game turned out at good as it did. It does have its fair share of problems, and is rather average for a main series Final Fantasy game, but overall it’s a pretty damn good game. We could get into a lengthy discussion about linear gameplay, gorgeous graphics, or automated combat, but that’s not what I’m here to discuss. I’ve already reviewed the game; we don’t need to mention any of that. No, today I am going to delve into one area in which I think Final Fantasy XIII meant to excel, but ended up stumbling on: it’s narrative.