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Wednesday, May 9, 2012

Old Review: Final Fantasy III (DS)

I had a couple more of my older game reviews lying around, so I thought I'd finally get around to putting this one up. The next new review I'll be doing is Xenogears; it takes me a while to play through games, and Xenogears is slower than most.


Almost every RPG fan has a game that introduced them to the wonderful world of level ups and healing potions. Not counting Pokemon, Final Fantasy III for the DS was the first serious RPG I ever played through. In addition, it was also my introduction to the Final Fantasy series. FF3 was one of the three games in the early (first six) installments that never saw a US release when they initially came out, along with Final Fantasies II and V. A full 3D remake of the game, just how enjoyable is this lost fantasy?




STORY

The original FF3 followed a story very similar to that of the original game- four Warriors of Light are destined to save the world from an evil force. The remake more-or-less follows the original version’s story, with a few new touches to bring things up to speed. The story begins when Luneth (one change from the original- the four Heroes all have names) falls through a hole in the ground after an earthquake that rocks the floating continent he lives on. Navigating his way through a cave, he stumbles upon a blue crystal, which tells him to seek out the other Heroes. After a small series of quests, Luneth meets his companions- his shy friend Arc, boisterous girl Refia, and stern palace guard Ingus. Together, the four of them must track down the four crystals in order to protect not only the floating continent, but the world below it, from annihilation at the hands of an evil wizard, Xande.

Final Fantasy III has a VERY clichéd story. Most of the 30+ hour adventure is spent checking off boxes on the ‘RPG Plot 101’ list. Crystals? Check. Orphaned heroes? Check. Airships? Check. Surprise final boss at the end? Check. However, this is essentially an early installment in a series which established many of those tropes, so it isn’t too large a problem. A major flaw in the story is that the four characters- despite having names and personalities added to them for the remake- really aren’t very memorable. They go through some basic development, but that’s it. Some NPC party members occasionally tag along in certain areas, but they, too, are fairly generic- the lost princess, the dashing rogue, etc. Square’s typical storytelling flair helps move things along, though, and although your adventure may still be a generic one, it’s still an enjoyable one.

GAMEPLAY

Final Fantasy III was released before the series’ signature Active Time battle system was around. The game provides a very traditional RPG combat experience. After selecting a command for each party member, characters take their turns in order of their speed. The game is rather similar, in this regard, to 4 Heroes of Light, another old-school style RPG from Square, but FF3’s status as an actual numbered FF title adds some basic features that were absent from the spinoff, such as the ability to target the entire party with a cure spell, or the simple ability to pick a target for your attacks. The DS remake features a rebalanced difficulty that eases play a bit, although the game still presents a decent challenge. Outside of combat, the structure is typical of a FF game, with an Overworld to explore, and numerous towns and dungeons to enter.


The only major innovation Final Fantasy III brought to the table was the introduction of the famous Job System, the class system native to the FF series. Outside of combat, characters can switch classes at anytime from a list. You begin with six classes, but at certain points in the story you automatically gain additional classes, including some that are exclusive to the remake. When a class is selected, a character must fight a few battles to ‘adjust’ to the new job (which takes less time is they are more familiar with the job), and when they do they gain all the abilities native to that job. Jobs level up independently of characters, so switching between classes as suits your needs is a painless procedure- a Level 50 character can be a Job Level 30 Warrior, but switching to a Job Level 1 Black Mage won’t force you to relevel him. There are thousands of different viable class combinations- my team for the final boss consisted of a Devout, a Magus, a Dragoon, and a Dark Knight.

A little quirk worth mentioning is FF3’s magic system. Rather than having a list of spells with an MP cost, a magic-using character can cast a spell they have equipped a certain number of times before needing to replenish, at an inn or at a wellspring. There are eight tiers of magic, and a character can have three spells of each tier equipped at a time. Magic can be purchased at stores or found in chests, as well. This makes managing magic an important task- there’s nothing worse than navigating a long dungeon, only to find that you’re out of the one spell you need to beat a boss. Speaking of dungeons, there is no way to permanently save inside them- you can only save in the Overworld, so if you die, prepare for a long haul back through the dungeon.



Finally, while FF3 will still give you a fairly long quest, there are numerous secret areas and bosses to face. Unfortunately, a lot of this content is locked by an online minigame called Mognet, which forces you to send messages to other FF3 players nearby you. Mognet is tedious, boring, and annoying. Still, there’s enough extra content (including two secret summons) to reward players who travel off the beaten path.

PRESENTATION

The DS isn’t the most powerful system in the world, but FF3 manages to look fairly good on it. Being a less cinematic Final Fantasy game, the lower quality 3D never gets in the way of the game. At times, the game looks rather like the PS1 era FF games. Little flourishes in the game, such as a close-up when characters cast powerful magic, or a finishing blow performed on a boss, look fine as well and add some variety. Uematsu’s classic score is intact, and sounds as good as ever, although a few tracks miss their mark. The insanely trippy final boss theme is certainly questionable. All in all, the DS version of FF3 looks fine.

CONCLUSION

With the release of Final Fantasy III, every numbered FF game has seen a US release. And although FF3 isn’t the flashiest or the most memorable game, it’s still a solid, well done adventure that provides a nice glimpse into the history of the storied franchise. Final Fantasy fans and classic RPG fans should find something worthwhile here, and despite a few quirks, Final Fantasy III is well worth your time.

SCORE- B


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