Tetsuya
Takahashi is a game designer I’ve always admired. As someone who enjoys epic
storytelling in games, it is hard not to appreciate his work. With his latest game
Xenoblade Chronicles making headlines all over the gaming press, I thought I’d
finally try to gain a larger frame of reference for Takahashi’s past projects
by playing Xenogears, the 1998 mecha-themed RPG that has maintained a large
fanbase over the years. Xenogears certainly isn’t lacking for ambition, but
does this Squaresoft classic hold up today?
STORY
I am the Alpha and the Omega, the
beginning and the end, the first and the last.
Xenogears
features one of the most bizarre and intricate narratives in the medium, but
despite its strangeness and complexity, Xenogears’ storyline remains the
primary reason why so many people love the game. Xenogears is an epic highly reminiscent
of famed anime such as Neon Genesis Evangelion and Mobile Suit Gundam, which
features giant robots called Gears and an unending war between several
superpowers that a young man named Fei is unwittingly swept into when a battle
breaks out in his village of Lahan. After climbing into a strange black Gear,
Fei is somehow able to pilot it and tries to fend off the attackers, but loses
control and blacks out. When he awakens, his village has largely been
destroyed, apparently at Fei’s hands. Fei sets out on a journey to uncover the
mysteries of the black Gear, his own forgotten past, and the mysterious figures
that seem to have plans for him. I won’t give away anything else; suffice it to
say that Xenogears has a fantastic story, one that deals with powerful
religious and psychological themes such as the origin of God, the beginning of
creation, man’s place in the world, and the complexities of the human psyche.
The game’s actual writing is hurt by an average-at-best translation, but the
dialogue is usually able to convey what is necessary, and a lively cast of
well-rounded and interesting characters helps support the package. If I had to
criticize Xenogears’ plot for anything, it would be for the slow first half.
The game takes its time introducing the characters, establishing the lore of
its world, and setting up several mysteries, and the major payoff doesn’t start
until about halfway through the game. This plot structure is very typical of
old-school RPGs, however, so I won’t fault it for that. To make the comparison
to Evangelion once again, Xenogears feels like a well-planned anime series; an
ambitious sci-fi epic that is deserving of its prominent place in gaming
history almost solely on the merits of its plot alone.
This guy has issues. |
GAMEPLAY
If I could
describe Xenogears’ gameplay in one word, it would be ‘functional’. The game
has all the elements of a classic JRPG; you’ll build a party, explore an
overworld and vast cities, delve into dungeons, do sidequests, etc. However,
the gameplay is undermined by a few flaws that have been exacerbated with time,
as well as one really bizarre instance which deserves special mention (and I’m
sure that Xenogears fans already know what I’m talking about).
Before
getting into any of that, let’s talk about the combat. Xenogears uses a version
of the active time turn-based battle system from the Final Fantasy series, but
with an added twist. Each character has a set amount of Action Points per round,
and they can use them to string together Weak, Strong, and Fierce attacks, each
mapped to a different button and costing a different amount of AP. By entering
specific combinations of attacks (like a fighting game), characters can perform
powerful techniques known as Deathblows. Any AP that is not used in a given
round is pooled for later use, and pooled AP can be spent to chain together
combinations of multiple Deathblows. A similar combat system would later be
used in Chrono Cross, and with good reason; it’s a fun, engaging battle system.
Characters will also spend a lot of time battling in their respective Gears,
which works similarly to regular battles with a few key differences. Instead of costing AP, attacks take up a
certain amount of a Gear’s fuel, and when fuel runs out the Gear is inactive
until it is able to recharge enough to take an action. This adds a little more
strategy to the Gear battles. Gears can also perform Deathblows, which become
available by building up a gauge with normal attacks. When not being used in
battle, Gears can be customized with new weapons and parts which can increase
their fuel capacity, increase their damage output or their resistance to
certain kinds of attacks, and add extra armor, among other things. Keeping your
Gears fully upgraded is crucial to progressing in Xenogears, because the vast
majority of story-related battles will be extended sequences in Gears.
Gears in action. |
She also has issues. |
PRESENTATION
As mentioned
earlier, Xenogears suffered from budget limitations, and perhaps as a result of
this the game’s visuals are inconsistent, to say the least. The game features a
blend of well-done 2-D character sprites and muddle 3-D backgrounds that never
quite gels. It’s not that the game looks bad, per se (it is a Squaresoft game,
after all), but the inconsistent style wasn’t all that great to begin with, and
it hasn’t aged as well as some other PS1 games’ visuals have. The same applies
to the games story scenes; Xenogears has in-engine scenes, gorgeous anime
cutscenes, and even the odd FMV sequence. Put simple, Xenogears is a visual
mess. Still, none of it looks especially terrible
on its own, and honestly, as I got used to the visual scheme, I appreciated
what Xenogears’ developers were able to pull off with what was available to
them. An aspect of Xenogears’ presentation that is still great is its aural
offering, featuring one of Yasunori Mistuda’s best soundtracks and decent (for
the time) voice acting in the anime scenes. For some reason, the voice acting
is somewhat muted in these scenes, and there are no subtitles, which is a
shame. As a whole, Xenogears’ presentation is very inconsistent in quality;
great music and cutscenes combined with rather jarring in-game visuals.
CONCLUSION
I may end up
remembering Xenogears as one of my favorite games now that I’ve finally played
it, but I find that it is a difficult game to recommend. Xenogears is a game
that many gamers will either love or completely despise. If you haven’t played
it already and are a fan of classic RPGs, Xenogears is absolutely worth
checking out for its incredible story, and at only $10 on PSN, it is readily
available for those who are interested. For me, despite a few aged elements
that made the game somewhat frustrating to play, Xenogears’s story was enough
to keep me playing. It’s a truly epic RPG still deserving of classic status
based on the merits of its narrative.
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