So,
Xenoblade Chronicles recently saw its US release to great critical acclaim and
(so far) success. But, while I did preorder and receive a copy of this
wonderful RPG, and play a little bit of it, I simply do not have enough access
to a Wii in order to properly sink the required time into a massive title such
as Xenoblade. You see, the Wii in our house belongs to my sister, and me being
the ever-so-gracious person that I am, I decided not to impose upon her
belongings and will wait to play Xenoblade and The Last Story for when I get my
own Wii somewhere down the road.
That said, I
wanted to start something. So, in the spirit of all things Xeno, I started
playing Tetsuya Takahashi’s original masterpiece, the 1998 Squaresoft classic
Xenogears. I’ve always admired Takahashi for being such an ambitious
storyteller in his games, but I’ve never actually played Xenogears, despite
having bought it on PSN shortly after it was rereleased. So, what are my initial thoughts on this
classic? Well, after playing the game for a couple hours this morning, I have
come to a few conclusions:
1- Xenogears
has a good story. So far the writing is pretty good, the setting is very
interesting, and there are some cool-sounding mysteries waiting to be resolved.
I am definitely intrigued.
2- Xenogears
has some very similar elements to Chrono Trigger and Chrono Cross, which is definitely
a plus. If I had to describe it, it would be the love child of Chrono Trigger
and Neon Genesis Evangelion, with an early version of Cross’ battle system.
3- Xenogears
has amazing music. Gotta love Mitsuda.
4- Xenogears
looks pretty damn ugly.
Explaining
that last, it’s not so much that the game is ugly, but rather that it, like
Final Fantasy VII, has aged very poorly. Unlike Final Fantasy VII and other
Squaresoft games from the time, Xenogears uses 2D sprites set against 3D
backgrounds that can be rotated with the shoulder buttons. The sprites look
good and animate well, but they don’t mesh well with the low-detailed 3D
backgrounds, which makes an early dungeon that requires a bit of platforming
positively infuriating. There are gorgeous anime cutscenes with a decent enough
dub (there really hasn’t been much voiced dialogue outside of the opening), but
the cutscenes that use the in game visuals are pretty inconsistent so far- one
early cutscene involving a robot attack on a village is so blurry it’s hard to
tell what’s going on. I’ll probably be mentioning something to the same effect
when I finally review Xenogears, but only time will tell if the graphical
foibles end up being a huge problem.
That said,
while I’ve only played a couple hours of it, so far Xenogears is an enjoyable
title. Presentation issues aside, the game’s got a very unique sense of style
and a fairly intriguing plot, as well as the typical aspects of old Playstation
RPGs I’ve come to love. With everyone else delving into Takahashi’s latest
work, I’m going to be catching up with the original Xeno game.
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