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Sunday, March 23, 2014

Moving Right Along...

Howdy, y'all.

In all seriousness, though, I know it's been a long time since I posted anything in this space. Things have been kind of hectic on my end, juggling between school, work, and family obligations all while trying to maintain a healthy social life and, of course, my crippling video game addiction. I just haven't had the time or, frankly, the willpower to write anything for PG's Game Room.

I still really wanted to get back into the swing of things, however, and since I kind of felt that the Game Room had a lot of excess baggage and that it would be difficult to continue on here, I've decided to start fresh. From now on, if you're at all curious to hear what I have to say about video games, trading cards, or life in general, you can head on over to my new blog, The Deck of Many Things. I can't make any promises as to how often I'll be able to post there, but it is my hope that I will be able to provide more quality content about topics that interest me, rather than focusing more on quantity (which, unfortunately, makes up the majority of my early PG's Game Room posts). Select posts from the Game Room may make their way over there, as well.

It's been a good run, and I'm incredibly grateful to everyone who helped me put the first blog together, as well as pleased if anyone enjoyed something I wrote.

Thank you!

~PG



Roll for initiative? ;) See you on the other side!

Saturday, November 23, 2013

A Link Between Worlds- First Impressions

Confession time- Outside of a few minutes at the beginning, I've never played A Link to the Past.

Now that I have your attention, let me explain. I got into Zelda during the pre-release hype for Twilight Princess, and as a result I've always been more into the 3D Zeldas than the top-down ones. That’s not to say that I didn't enjoy them- the Nintendo DS Zelda games, Phantom Hourglass and Spirit Tracks, remain two of my favorite games from the past generation- but the reason I was excited for A Link Between Worlds was more for the prospect of playing a brand-new handheld Zelda game than it was to revisit a classic.

Still, after my initial hours with Link’s latest adventure, the drive to go back and see what I've been missing out on is stronger than ever. The newest Zelda game seems poised to address many of the criticisms longtime fans have had for the more recent entries. Link’s adventure starts out humble, but within the first ten minutes he is given a sword and thrown into the introductory dungeon, a far cry from the notoriously lengthy prologue of, say, Twilight Princess. New items are acquired, monsters are slain, and before long Link is on a quest to track down a sinister man who is trapping the descendants of the Seven Sages inside paintings. The pacing, so far, is much faster.

Friday, November 1, 2013

Peter's 2013 Gaming Awards


Well, it’s been a while since I put anything up on PG’s Game Room, but it seems to me like it’s that time of year again!
As per usual, this article only covers games I have played this year, not specifically brand-new games from this year. I will also throw up a mild Spoiler Warning for a couple games on this list. Enjoy!


Best Game Overall: Persona 4

Remember how last year I awarded this spot to the magnificent Persona 3, that game with a killer soundtrack, likeable characters, and a unique blend of traditional RPG mechanics and dungeon crawling with high school student life? Well, all the praise I heaped on that game can also be awarded to its sequel, the magnificent Persona 4. The Shin Megami Tensei series as a whole is quickly becoming one of my all-time favorite game series, and I can’t wait to see what Atlus has in store for us in the future.



Most Under-Appreciated: Nier

Monday, August 19, 2013

Shin Megami Tensei IV Review


Atlus’ Shin Megami Tensei series of role-playing games have always strayed from the beaten path when it comes to RPG storytelling, featuring a unique and compelling blend of contemporary settings (usually with a dash of cyberpunk for good measure) and realistic, morally ambiguous plotlines that often demands difficult decisions from the protagonist, and in turn the player. The series’ main titles have often presented the player with multiple flawed yet compelling philosophies, and asked them to choose which path, if any, they would stand for. The latest entry in this series, Shin Megami Tensei IV for the 3DS, is no different in this regard, and ultimately tasks the player with charting a new course for the world.

The story of Shin Megami Tensei IV begins in the Eastern Kingdom of Mikado, a medieval society made up of a curious blend of European and Japanese culture, where children who come of age have a chance to become Samurai. Your character (named Flynn by default) is one of these chosen youths, along with the boisterous Walter, caring Jonathan, and standoffish Isabeau. Of course, this being a mainline SMT game, the group soon finds themselves in the post-apocalyptic ruins of Tokyo, which dwells beneath their kingdom. Tokyo has become a desolate place where humans dwell underground and demons roam the streets. Soon, the Samurai become embroiled in the politics of different factions across Tokyo, and discover horrifying revelations about the city and their own kingdom- revelations that will test their friendships and their loyalties, sending each one of them down a wildly different path.
Your companions will react differently to your decisions.

Friday, August 9, 2013

Four Things That Make JRPGs Great

What Makes A Great JRPG?

           
There’s something almost intangible about what makes an RPG truly special. Sometimes, the game’s mechanics, storyline, and presentation all come together and make a truly great experience, one that is more than the sum of its parts. Of course, sometimes one aspect of a game can be lacking, but it will have other features in excess, and it will still end up being enjoyable. Still other games just flat out suck, and fail to grasp even the fundamentals of good game design, making for a joyless, soul-crushing experience.  
            
Now, I came off from playing Xenosaga Episode 1 (which is one of those games that flat out sucks, just so we’re clear) and was feeling very, very disengaged from gaming afterwards. A double dose of Ocarina of Time and Shin Megami Tensei IV provided a cure of sorts, and though the Xenosaga games left a bitter taste in my mouth, they got me thinking about what makes the RPG genre tick for me. Where do some games succeed where others fail? I don’t really have any grand thesis where this topic is concerned, since a lot of it boils down to personal preference, but there are a few things that I think makes RPGs that much more enjoyable. Interestingly, these are all things that Xenosaga Episode 1 completely failed to provide, so consider this a protracted takedown of this awful, awful game, as well as an opportunity to remember some truly fantastic games that are far more deserving of a player’s time.
           
I will, for the record, leave my original review of Xenosaga 1 on the site, even though it really isn’t representative of my opinion of the game anymore (I would have been much, MUCH harsher).

Number One- Have an Exciting Beginning
         

Thursday, August 1, 2013

Final Fantasy Is Not Dead.

A link to the article. 


The picture in question



Final Fantasy isn’t dead…
…but it is in trouble.
            
It’s no secret that Final Fantasy, which was once the go-to series for excellent RPGs, has seen a bit of a decline in recent years. In the most recent piece of scuttlebutt discussing this, an article on Wired.com proclaimed the death of the series, while showing a screenshot of the heroine Lightning (from the upcoming spinoff title Lightning Returns: Final Fantasy XIII) dressed in a skimpy outfit. This was included with a snippet of an interview where the developers answered questions about Lightning’s redesign, including her increased bust size. The game itself, Lightning Returns, includes an assortment of outfits Lightning can switch between, which allow her to gain new abilities in combat.

Friday, July 26, 2013

A Brief Look Back At Kingdom Hearts

So, probably the biggest ‘we knew what it was from the moment the trailer started but we didn’t care because it was awesome’ moment at this year’s E3 was the long overdue announcement of Kingdom Hearts III, which will be coming to the Playstation 4 and Xbox One sometime in the future. The Kingdom Hearts series has long been one of my favorite gaming franchises, and with the apparent conclusion to the saga forthcoming, I’ve prepared these brief descriptions of the earlier games, as well as my opinions on each entry. It has been a long, strange road for Sora and company, as well as for fans of the series- but with the third main game finally on its way, let’s take a look back at Kingdom Hearts.

Kingdom Hearts (2002) (Playstation 2)

The original Kingdom Hearts marks the beginning of what must be one of the strangest crossovers in fiction (Squaresoft’s particular brand of RPG with settings and characters taken from Disney films), but the original Kingdom Hearts made it work, and kicked off a series that has become even larger than Square’s own Final Fantasy was at the time.

Tuesday, June 25, 2013

My Review: Xenosaga Episode 1: Der Wille Zur Macht

It’s no secret that I am a big fan of storytelling in videogames. Oftentimes, I have praised videogames for their ability to immerse me in a story, but it is important to recognize that when I review a game- discussing story, gameplay, and presentation- I am talking about three equal parts of a greater whole. If one of these aspects is lacking, then the whole is greatly weakened. The best games are ones where the gameplay, story, and presentation are of the highest quality, and this brief tangent brings us to the subject of what I hope will be a three-part review of the Xenosaga series.

With the Playstation classic Xenogears being one of my favorite games, I was certainly interested in Tetsuya Takahashi’s first project after departing from Square and forming Monolith Soft. Originally meant to serve as a six-part, multi-generational epic that would encompass the entire universe from beginning to end (and perhaps include a remake or reimagining of the tale told in Xenogears), Xenosaga would instead be remembered as a case of failed ambition, and was cut to only three games after seeing disappointing sales. Still, the question does remain whether Xenosaga was able to still provide something special and unique, even if it would never reach its full potential. So, let us discuss the first entry in this most troubled of sagas, Der Wille Zur Macht- The Will to Power. 

Sunday, June 23, 2013

Evolsaur Deck Profile- Digivolve

One of the most interesting decks from the newest era of Yu-gi-oh was the Dino Rabbit deck. Basically an assortment of cards with Rescue Rabbit and Tour Guide of the Underworld serving as a lynchpin, the deck was very powerful in its day, with its ability to quickly summon and utilize two of the most powerful Xyz monsters in the game- Evolzar Laggia and Evolzar Dolkka. A first turn Rescue Rabbit could Special Summon two level 4 Normal dinosaurs, and overlay them into a 2400 ATK monster with a Solemn Judgment effect, or a 2300 ATK monster with a Divine Wrath effect.

The thing is, the Evolzar monsters actually have their own archetype, one which, if used well, can be considerably more fun to use. These are the Evolsaurs, affectionately referred to as Digimon by some, which function as an Xyz toolbox that can summon the Rank 4 Evolzars easily, as well as utilize their own powerful effects.

So what are the Evolsaurs? Well, they are a group of Dinosaur-type monsters, supported by their Reptile-type cousins the Evoltiles. All of them are FIRE attribute, and they have a bevy of useful support cards as a result of this. The Evolsaurs effects are activated when they are summoned by the effect of an Evoltile, giving them functionality similar to the Gladiator Beasts’ ‘tagging out.’

Saturday, June 8, 2013

My Review- Parasite Eve (PS1)







“They don’t make them like they used to” is a phrase that is becoming more and more relevant as far as gaming as concerned. Looking at a company like Square Enix, it might be difficult to realize that, once upon a time, their non-Final Fantasy titles weren’t relegated to pointless mobile titles and blatant cash grabs, but were instead considered to be some of their best work. In between Final Fantasy titles, gamers were treated to unique games such as Chrono Trigger, Xenogears, and the subject of this review, Parasite Eve. Originally based on a Japanese horror novel, Parasite Eve blended concepts from the newly popularized Survival Horror genre with Square’s well-known style of quality RPG, creating one of the most unique games of the PS1 era. But is this ‘Cinematic RPG’ worth revisiting like other Squaresoft classics?

Tuesday, May 28, 2013

My Review- Shin Megami Tensei: Nocturne (PS2)












Atlus’ Shin Megami Tensei series started out as an obscure series of dungeon-crawlers, and while they were popular in their native Japan, they didn’t initially catch on overseas, with only a couple of shoddily-translated spin-off titles making it over here. That all changed with the 2003 release of Shin Megami Tensei: Nocturne, the third entry in the “main” SMT series. This is the game that, for lack of a better phrase, started it all, a high-quality RPG that would set the stage for Digital Devil Saga/Personas 3 and 4, and would establish Shin Megami Tensei as a shining beacon among its contemporaries. The question is, does it still hold up today?

STORY

Thursday, May 23, 2013

Top Ten Final Fantasy Villains


JRPGs have had their share of great antagonists over the years, but no franchise has even come close to the gallery of rogues and villains the Final Fantasy series has assembled over the years. These characters are often the most memorable aspects of each game- whether they are clad in giant suits of armor, or with flowing locks of white hair, out to destroy the world or obtain absolute power, there is no denying that the assorted villains of Final Fantasy have made their mark on the RPG genre, and gaming as a whole. And now that the obligatory introduction is out of the way, let’s discuss ten of my favorite Final Fantasy antagonists!
Now, keep in mind two stipulations for this list. First of all, the characters I have listed are from the ‘main’ Final Fantasy series (that is to say, they can be from I-XIV, as well as X-2 and XIII-2), which unfortunately rules out some great villains from spinoff titles, such as Delita from Final Fantasy Tactics. Secondly, I will only be giving one entry on this list per game in the series, for the sake of variety. Lastly, obviously since this is a Top Ten list, a few characters (some of which may or may not be popular) will be left off, so feel free to tell me about how wrong I was later.
So, without further ado…

Tuesday, May 14, 2013

Malefic Skill Drain deck profile


The Malefic monsters were introduced in the Yugioh 10th Anniversary film, Bonds Beyond Time, as a series of cards used by the villainous Paradox. They are essentially corrupted versions of iconic Yugioh monsters, mainly dragons such as Blue-eyes and Red-eyes. In the original Japanese, they were known as the 'Sin' monsters (a pun on the Japanese word for 'truth', pronounced Shin, a play on words which represented Paradox's twisted worldview that these corrupted monstrosities were the true Duel Monsters), but was changed to 'Malefic' by the censors at 4kids in their tireless effort to make everything boring. The Malefic monsters all share some things in common- they require a Field Spell to be active, there can only be one Malefic monster on the field at a time, and are summoned by banishing the original 'good' version of the monster.


They also, basically, suck. At least, a lot of the Malefic monsters do, since their trading card game incarnations come with a whole host of drawbacks. Cards like Malefic Blue-eyes White Dragon and Malefic Rainbow Dragon need you to banish the original monster from your Main Deck, which can result in a ton of dead draws and make for a very inconsistent deck (don't even get me started on Malefic Red-eyes Black Dragon, which is just a terrible card). Not to mention, Malefic monsters stop your other monsters from declaring attacks. That's not to say that the Malefic archetype as a whole is worthless- on the contrary, a skillfully built deck can utilize the best aspect of the Malefic monsters (the ability to effortlessly summon high level monsters), while simultaneously working around their negative effects and limiting the opponent's ability to respond.

Friday, December 14, 2012

Dragon Quest VI


What's this? A new game review? Well, sort of.

One of the downsides to college is that I don't have a lot of free time to devote to writing. If I want to fit any gaming in, then that pretty much has to dominate any free time I have. Unfortunately, this pretty much means that I won't be able to do the same kind of game reviews I used to write. However, I find that I kind of missed writing about games I played, so I decided to try something a little different. Consider this a quicker summary of my opinion on a game rather than a complete analysis. For games I finished that I didn't get around to reviewing (specifically, Persona 3 and Kingdom Hearts: Dream, Drop, Distance), I'll most likely get around to writing about in this format. It's less time-consuming than what I used to do.

Anyways, I recently finished Dragon Quest VI for the Nintendo DS, the last of the 'Zenithia' remakes. Like it's predecessors, Dragon Quest VI: Realms of Revelation incorporates a rather unique twist on the standard Dragon Quest formula. In this case, the game features two different worlds that can be switched between, adding a new emphasis on exploration and discovery. Unfortunately, this focus puts the game's story on the backburner. Dragon Quest games aren't usually very story focused games, but they usually have some memorable or charming characters or tales to tell. Dragon Quest VI mantains the characteristically lighthearted atmosphere of the series, but its characters are very hollow and the story doesn't really ever pick up. Coming off of Dragon Quest V, one of my favorite games in the series, this is rather disappointing.

Still, playing a Dragon Quest game for the story is missing the point, and while the renewed emphasis on exploring the Overworld does make the game's pacing somewhat uneven, Dragon Quest VI is still a classically styled RPG that will appeal to anyone looking for such a game. I wouldn't recommend it without hesitation to newcomers, but people who are familiar with the Dragon Quest series and what it demands of the player should enjoy it.

Wednesday, October 31, 2012

Final Fantasy Type-0/ Bravely Default: Flying Fairy- Localization Woes




Square, I really don't know what has gotten into you lately. If you guys want to improve your company's image, why don't you localize these great looking games that people really want and would sell well?

Instead of, you know, more FFXIII sequels?

Linked below is a petition to bring Final Fantasy Type-0 to the states, as well as the Facebook page for a group trying to do the same with Bravely Default: Flying Fairy, two excellent looking handheld RPGs that Square Enix has for some reason currently passed up for localization. Final Fantasy Type-0 was originally announced in 2006 as part of the Fabula Noval Crystallis project, alongside Final Fantasy XIII and the ever-delayed Versus XIII, and is an action-RPG in the vein of the excellent Crisis Core: Final Fantasy VII. Bravely Default, on the other hand, is a homage to classic Final Fantasy (much like it's predecessor, 4 Heroes of Light), and has been compared to series installments such as Final Fantasy IX.

http://operation-suzaku.com/  - Final Fantasy Type-0

http://www.facebook.com/#!/BringBravelyDefaultFlyingFairyToTheWest  - Bravely Default


After the success of Operation Rainfall, there can be no doubt that we as gamers are willing to purchase these Japanese games, if only these companies would release them over here. Let your voices be heard, show Square Enix that they have a market, and support efforts to convince them that localizing their games is worthwhile.

And, while we're at it, it wouldnt hurt to convince them that Dragon Quest VII on 3DS is worth bringing over, right? Operation Dragonfall, anyone?





Dragon Quest VII Remake for 3DS

Square Enix announced a 3DS remake of Dragon Quest VII: Warriors of Eden, originally released on the Sony Playstation, in the latest issue of Jump Magazine. Not many details are known at this time, but early screens show a 3D graphical upgrade (the original game is similar to the style used for the DS remakes of IV, V, and VI), apparently players will be able to trade 'lithographs' via Streetpass, and the game has a February 7 release date in Japan. No word yet on a US release (what are the odds), but in this case let's be optimistic.



Oh, and Happy Halloween! >:D

Wednesday, October 24, 2012

Peter's 2012 Gaming Awards

What's this? Peter's making an update on PG's Game Room?! What is this madness?!?

Yes, I apologize for my prolonged haitus. I'm afraid there really isn't much I can do about that; college has been taking up a lot of time and I haven't found much enthusiasm for writing in a while. Still, with a few new games behind me and not that many projects for the rest of the year, I thought it'd be time for a 2012 Award-type article!

Yes, much like that thing I wrote back in February, this is a series of titles given to games that I played this year. So, without further ado, lets get into the best and worst gaming experiences I had this year.


Best Game I Played In 2012: Persona 3


Persona 3 was my first experience with the Shin Megami Tensei franchise, and I must say, I regret not getting into these games sooner. Despite my initial skepticism, Persona 3 proved to be one amazing game. Traditional RPG combat and roguelike dungeon crawling, combined with an incredible story with great characters and dark themes, Persona 3 is easily one of the best games I've played in a long time.

Runner Up: Radiant Historia

Saturday, July 28, 2012

Top Ten Battle Music


As promised, here is a second top ten list of video game music, this time focusing on battle themes.



Honorable Mention: The boss battle music from Mario and Luigi: Superstar Saga.

While I’m not sure this song was good enough to make the top ten, a friend of mine brought it up recently, and Superstar Saga is an awesome game that deserves at least an honorable mention. What I didn’t know back when I played the game was that the soundtrack was done by none other than Yoko Shimomura. No wonder it’s so good.

Sunday, July 22, 2012

Top Ten Pieces of Game Music


Whether you are watching a film or playing a game, music can play a large role in defining the experience. Those memorable pieces stick with us long after we’ve shut our systems off or walked out of the theater, and they’re a large part of what makes visual media so engaging. Being a fan of RPGs, I have heard many wonderful pieces of music from many talented composers. What follows are ten pieces of non-battle music from games I have played. A list of battle music might come somewhere down the road.



10- The Poem for Everyone’s Souls (Persona 3)

7/22/2012 Update


So, in a weekend full of Rising Dark Knights, I've been playing an RPG featuring the original Dark Knight of the RPGverse, Cecil. Specifically, I've been playing Interlude, the brief chapter that takes place between Final Fantasy IV and it's recent sequel The After Years, packaged neatly together in the Complete Collection for PSP (should I ever review the PSP version of IV, I'll probably make an argument as to just how 'complete' said collection really is, but that's not what I'm here to discuss). Honestly, it'd be impossible to recommend The Complete Collection to people who have already played the aforementioned games on the merits of Interlude alone. It's a brief (maybe two hours long) chapter that fills in a tiny gap between the two main games, that takes you through three recycled dungeons from FFIV (including the freaking Sealed Cave).

Meanwhile, I'm still playing Persona 3. While I'm still enjoying the game very much, it is getting a tad long, and I have a feeling I've got a long ways to go. I'm pretty sure now that I won't be moving on to the extra FES content after finishing the main game, or at the least I'll take a break to play Dream Drop Distance for a bit when it comes out.