So, probably
the biggest ‘we knew what it was from the moment the trailer started but we
didn’t care because it was awesome’ moment at this year’s E3 was the long
overdue announcement of Kingdom Hearts III, which will be coming to the
Playstation 4 and Xbox One sometime in the future. The Kingdom Hearts series
has long been one of my favorite gaming franchises, and with the apparent
conclusion to the saga forthcoming, I’ve prepared these brief descriptions of
the earlier games, as well as my opinions on each entry. It has been a long,
strange road for Sora and company, as well as for fans of the series- but with
the third main game finally on its way, let’s take a look back at Kingdom
Hearts.
Kingdom Hearts (2002) (Playstation 2)
The original
Kingdom Hearts marks the beginning of what must be one of the strangest
crossovers in fiction (Squaresoft’s particular brand of RPG with settings and
characters taken from Disney films), but the original Kingdom Hearts made it
work, and kicked off a series that has become even larger than Square’s own
Final Fantasy was at the time.
Despite how
lengthy and complex the series’ narrative has become over time, the original
Kingdom Hearts has a simple but effective story, focusing on the friendship
between Sora, Riku, and Kairi. The game introduces the concepts of Keyblades,
various worlds, and the Heartless, but all of the excess lore and plot threads
are absent here. That’s one of the things I like about the game- while it would
continue and grow more elaborate in subsequent games, the narrative’s
simplicity is also part of its charm. As
far as the gameplay is concerned, Kingdom Hearts 1 is perfectly functional,
although a lot of things (such as the clunky menu and dodgy camera) would receive
welcome improvements later down the road.
There’s
really not a whole lot else I can say about it- Kingdom Hearts 1 is a classic,
many people would consider it the best in the series- and while I personally
wouldn’t go that far (we’ll get to that), I do love the game.
Kingdom Hearts: Chain of Memories
(2004, 2008) (Game Boy Advance, Playstation 2)
Chain of
Memories is an interquel, which directly follows the first game and sets up the
sequel. It’s also where a lot of recurring characters and locations from the
later games would be introduces, such as Organization XIII (and their iconic
black coats), Twilight Town, and Nobodies. The game also uses a strange battle
system, where decks of cards take the place of the series’ traditional menu. I
haven’t played a lot of the GBA original, but I did play through the PS2 remake
and found the battle system to be quite enjoyable there- it still plays
similarly to any other Kingdom Hearts game, just with the additional rules
provided by the cards.
I’ll admit, the biggest reason why I like this game so much is because of the second storyline. After finishing the game as Sora, a new game is unlocked where you play as Riku and learn what he’s been up to. Riku’s my favorite of the Kingdom Hearts protagonists for a reason- unlike Sora, he genuinely matures and develops over the course of the games, and Chain of Memories shows his redemption after his actions in the original game.
I’ll admit, the biggest reason why I like this game so much is because of the second storyline. After finishing the game as Sora, a new game is unlocked where you play as Riku and learn what he’s been up to. Riku’s my favorite of the Kingdom Hearts protagonists for a reason- unlike Sora, he genuinely matures and develops over the course of the games, and Chain of Memories shows his redemption after his actions in the original game.
Chain of
Memories wasn’t one to skip either way, though, because when Kingdom Hearts II
arrived, it turned out that this side story might have actually been important.
Kingdom Hearts II (2006) (Playstation
2)
Kingdom
Hearts II is better than the first game.
Yes. You
heard me right. I’ll say it again.
KINGDOM
HEARTS II. IS BETTER. THAN THE FIRST GAME.
The
introductory sequence with Roxas is a fantastic, self-contained story that
gives development and insight into one of the few genuinely interesting
characters in this series (the other two being Riku and Xehanort). The combat
is a hell of a lot more fun, with all of the major problems from the first game
being remedied, and Sora has a lot more options at his disposal. There are a
lot of various enemy types with the addition of Nobodies. The series of
one-on-one duels with the Organization members are EPIC (excluding Demyx). It
provides a satisfactory conclusion to the story that began in the first game
and continued in Chain of Memories, disregarding all the games that came later.
Sure,
Reaction Commands are kind of odd, but at least they were trying!
Kingdom Hearts 358/2 Days (2009)
(Nintendo DS)
This is
where things get weird.
So, the way
I understand it, everyone wanted Kingdom Hearts III, myself included. However,
series creator Tetsuya Nomura was embroiled in the development of Final Fantasy
Versus XIII (now Final Fantasy XV), and so they started making spinoff games
instead. These spinoff games initially would be intended to fill minor plot
holes in the series while we waited for a true Kingdom Hearts III, but instead
ended up spiraling the series’ continuity out of control. That’s not to say
that they’re all bad, but it’s this glut of spinoffs and side stories that
makes the series seem nigh-on impenetrable to newcomers.
Anyways,
358/2 Days was another interquel, telling the story of Roxas’ time in
Organization XIII and further elaborating on his development. I’ll admit, I
really enjoy the character-focused storyline of Days and how it sets up the
events of Kingdom Hearts II nicely. It’s the game itself that is kind of odd.
It’s a functional game, but the DS controls are kind of awkward (a 3D action
game controlled by a D-pad would tend to be that way). I liked the mission
structure and the unique character progression system, though.
Kingdom Hearts: Birth by Sleep (2010)
(Playstation Portable)
Birth by
Sleep is actually one of the best games in the series- it feels like this game
had the effort of a numbered sequel put into its development, making it a great
Kingdom Hearts 0 even if it wasn’t Kingdom Hearts 3. This prequel game sets up
the story of series villain Xehanort, detailing his background and motivations,
as well as delving into actual lore by talking about a Keyblade War that took
place sometime in the past. In fact, as far as narrative is concerned, Birth by
Sleep is the best of the bunch- the new protagonists are all well developed and
likeable (well, Ventus is kind of annoying), it answers questions about the
Organization members’ histories, explains the villains motivation, and provides
a neat bridge to the first game. It also has the best combat in the series up
until this point, in my opinion, with the addition of a customizable menu
interface that lets players create new commands and slot whichever ones they
want for use in battle.
So yeah, not
much to say here. It’s a great game. Every Kingdom Hearts fan who hasn’t played
it should play it.
Kingdom Hearts: RE:Coded (2011)
(Nintendo DS)
...uuuuuuuuuuuugh.
Do I really
need to say more?
I do?
Fine…
Kingdom
Hearts Coded was originally a cell phone game in Japan, but was remade for the
DS under the title RE:Coded. The game’s story doesn’t move the overall Kingdom
Hearts story forward AT ALL, instead featuring a nonsensical romp through
digital recreations of past Kingdom Hearts worlds. Every criticism you’ve heard
people throw at the series, about how the story was just getting more and more
confusing, and Square was just milking the series for profit? Well, those were
silly when discussing great games like Birth by Sleep, but Coded validates
those criticisms and deserves every one of them.
Remember how
I mentioned that 358/2 Days had clunky combat, but this was remedied by a good
story and a unique mission structure? Well, Coded has slightly less clunky
combat (thanks to Birth by Sleep’s menu interface), almost no story to speak
of, and spends its time retreading old ground. Outside of a greater emphasis on
minigames, some of which are kind of fun, there is almost nothing of value in
this game that would make recommend it to anyone other than the most diehard
Kingdom Hearts fan who simply must play every game in the series.
The things I
do to myself…
Kingdom Hearts 3D: Dream, Drop,
Distance (2012) (Nintendo 3DS)
So after the
miniature disaster that was Coded, faith in a Kingdom Hearts III coming anytime
soon was dwindling, but Square saw fit to make one more side entry in the
series. Kingdom Hearts 3D: Donald Duck Dies ties together the variety of plot
threads that the other recent games brought to the table, and essentially sets
up the now-official Kingdom Hearts III.
Kingdom
Hearts 3D: Derp, Derp, Derp is about Sora and Riku training to become Keyblade
Masters in a variety of Dream Worlds, a concept that isn’t explained very well
and should best be ignored. In fact, that sentence basically applies to the
game’s plot as a whole- 3D is a mess of retcons, time travel, and nonsense ‘revelations’
that basically destroys any semblance of coherence the series had up until now.
This is redeemed in small part by the epic series of final battles- at this
point, all of the series’ main villains have been resurrected, and the stage is
set for an epic conclusion in Kingdom Hearts III. The actual means of this
resurrection, however, is best left forgotten.
Oh, I see I’ve
left a few typos in when I was writing the game’s title? Well, it’s not like
Dream, Drop, Distance is a better title.
All kidding
aside, 3D is actually a really good game- the combat is fun, the music is fantastic,
I loved the cameo appearances of characters from The World Ends With You, and
the final few hours do provide a series of awesome battles and moments. Despite
this, it also single-handedly makes the narrative a lot more convoluted than it
needed to be, because I thought the series made logical sense up until that
point (Birth by Sleep and Days are not that confusing). I’m still looking
forward to seeing how the story will end, but Dream, Drop, Distance definitely
overcomplicated things, despite a few cool moments.
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