Cross is still an excellent game, and playing as Lynx allows a number of new techniques and party members to be experimented with (FeralCats FTW). My current party is Lynx, Harle, and Norris, all outfitted with Mithril equipment.
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Showing posts with label update. Show all posts
Showing posts with label update. Show all posts
Sunday, November 27, 2011
Chrono Cross: The Dead Sea!
Just a quick Chrono Cross update, I'm on the section where you play as Lynx instead of Serge, which takes up a surprisingly large portion of the game. I just finished the S.S. Zelbess portion of the game, which means it's on to the Isle of the Dead and The Dead Sea next. This is a part of the game I've been looking forward too for a long time, because it sets up a lot of the connections between Chrono Trigger and Chrono Cross.
Cross is still an excellent game, and playing as Lynx allows a number of new techniques and party members to be experimented with (FeralCats FTW). My current party is Lynx, Harle, and Norris, all outfitted with Mithril equipment.
Cross is still an excellent game, and playing as Lynx allows a number of new techniques and party members to be experimented with (FeralCats FTW). My current party is Lynx, Harle, and Norris, all outfitted with Mithril equipment.
Labels:
chrono cross,
chrono trigger,
pg game room,
ps1,
squaresoft,
the dead sea,
update
Monday, November 21, 2011
11/21/2011 Chrono Cross Update
I'm about ten hours into Chrono Cross right now, and I'm surprised that I'm actually a bit further along than I thought I was. I'm ready to head to Mt. Pyre, which is right before the second encounter with Lynx (and a rather important story moment). Chrono Trigger wasn't an incredible long game, so I guess it's no surprise that Cross follows suit.
My current party is Serge, Kid, and Glenn, and I use Guile whenever Kid isn't in the party. Serge and Glenn can use a Dual Tech called X-strike, a very powerful ability that also references Crono and Frog's Dual Tech in Trigger. Everyone has a full set of Iron armor and whatever accessories are necessary.
I'm also getting used to Chrono Cross's level up system. Essentially, every boss fight earns the party a new star, which usually adds a new Element Slot for each character and provides a large stat bonus. From there, characters occasionally gain HP and other stat bonuses after normal battles.
Chrono Cross remains an excellent game, and I'm looking forward to playing more of it over Thanksgiving break. Look for a review in a few weeks.
My current party is Serge, Kid, and Glenn, and I use Guile whenever Kid isn't in the party. Serge and Glenn can use a Dual Tech called X-strike, a very powerful ability that also references Crono and Frog's Dual Tech in Trigger. Everyone has a full set of Iron armor and whatever accessories are necessary.
I'm also getting used to Chrono Cross's level up system. Essentially, every boss fight earns the party a new star, which usually adds a new Element Slot for each character and provides a large stat bonus. From there, characters occasionally gain HP and other stat bonuses after normal battles.
Chrono Cross remains an excellent game, and I'm looking forward to playing more of it over Thanksgiving break. Look for a review in a few weeks.
Labels:
chrono cross,
chrono trigger,
crono,
pg game room,
rpg,
serge,
update
Monday, November 14, 2011
Chrono Cross Update
I'm still not particularly far into the game, but I wanted to mention something.
One of Chrono Cross's hooks is that the playable cast is MASSIVE. There are more than forty playable characters. A few of them join you as you progress through the story, but the vast majority of them are optional, and require you to talk to them at a specific point, make a certain decision, or do a small sidequest. Chrono Cross has a great deal of variety in it's playable cast, which is great for any RPG.
The problem? I've already missed three of them, and I'm only on the Viper Manor. Darn it. I did recruit Guile, and Glenn is my next target, which means I miss out on Katcha. The point in Cross is to use New Game + to recruit characters you missed, because it's impossible to get all the characters the first time through.
I'm still enjoying Chrono Cross very much, minor setbacks aside. The combat and character growth systems are interesting, the game looks and sounds great, and it provides a lot for players to discover for themselves.
Note to self: if the NPC has a picture and a name, it can be recruited...
One of Chrono Cross's hooks is that the playable cast is MASSIVE. There are more than forty playable characters. A few of them join you as you progress through the story, but the vast majority of them are optional, and require you to talk to them at a specific point, make a certain decision, or do a small sidequest. Chrono Cross has a great deal of variety in it's playable cast, which is great for any RPG.
The problem? I've already missed three of them, and I'm only on the Viper Manor. Darn it. I did recruit Guile, and Glenn is my next target, which means I miss out on Katcha. The point in Cross is to use New Game + to recruit characters you missed, because it's impossible to get all the characters the first time through.
I'm still enjoying Chrono Cross very much, minor setbacks aside. The combat and character growth systems are interesting, the game looks and sounds great, and it provides a lot for players to discover for themselves.
Note to self: if the NPC has a picture and a name, it can be recruited...
Labels:
chrono cross,
pg game room,
rpg,
squaresoft,
update
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