Atlus’
Shin Megami Tensei series of role-playing games have always strayed from the
beaten path when it comes to RPG storytelling, featuring a unique and compelling
blend of contemporary settings (usually with a dash of cyberpunk for good
measure) and realistic, morally ambiguous plotlines that often demands
difficult decisions from the protagonist, and in turn the player. The series’
main titles have often presented the player with multiple flawed yet compelling
philosophies, and asked them to choose which path, if any, they would stand
for. The latest entry in this series, Shin Megami Tensei IV for the 3DS, is no
different in this regard, and ultimately tasks the player with charting a new
course for the world.
The
story of Shin Megami Tensei IV begins in the Eastern Kingdom of Mikado, a medieval
society made up of a curious blend of European and Japanese culture, where
children who come of age have a chance to become Samurai. Your character (named
Flynn by default) is one of these chosen youths, along with the boisterous Walter,
caring Jonathan, and standoffish Isabeau. Of course, this being a mainline SMT
game, the group soon finds themselves in the post-apocalyptic ruins of Tokyo,
which dwells beneath their kingdom. Tokyo has become a desolate place where
humans dwell underground and demons roam the streets. Soon, the Samurai become
embroiled in the politics of different factions across Tokyo, and discover
horrifying revelations about the city and their own kingdom- revelations that
will test their friendships and their loyalties, sending each one of them down
a wildly different path.
Your companions will react differently to your decisions. |