Wednesday, June 27, 2012
Peter's Dragon Deck
So, I just finished my new Yugioh deck. And, I've got to say, I'm kind of proud of this one. No, it's not the type of deck that you could take to a tournament, but it's my deck, and it's one of the better ones I've had for use against my friends.
After a brief turn to a pretty basic Synchro deck, I decided to return to my more traditional focus on Dragon-types, with the release of the Dragons Collide structure deck serving as the basis. The idea is pretty simple- use Red-eyes Darkness Metal and other cards to summon a lot of powerful dragons and clear away threats from my opponent with powerful Spells and Traps- a fairly basic, if effective, strategy.
I'll put the deck list below, but before that I'm going to talk about the strengths and weaknesses of this deck, along with some of the better cards in it. Consider this the beginning of a semi-regular column on Yugioh decks. I'm not the best player out there, but I've enjoyed this game for a while, and with the advent of www.duelingnetwork.com, it's easier than ever to try out new decks and see what can be done with them.
Friday, June 22, 2012
Persona 3: First Impressions
So, I haven't been feeling the best lately. Aside from getting my wisdom teeth taken out (which went well and I am mostly recovered by now), I haven't been able to muster much enthusiasm for anything recently. What with Rogue Galaxy falling by the wayside and trying to muster up some excitement for college in the fall, I've been very apathetic as of late.
Wait... apathetic? Apathy syndrome?
...here we go.
Wait... apathetic? Apathy syndrome?
...here we go.
Sunday, June 17, 2012
Back To The Shelf: Rogue Galaxy.
![]() |
| Pictured: Not my shelf. |
It's not that I think Rogue Galaxy is a bad game. On the contrary, I had some fun with the ten hours I sunk into it. It's just that, for whatever reason, the game wasn't able to hold my attention. The last time this happened to me was with the intensely dissapointing Final Fantasy XIII-2. Despite some redeeming elements that made my time with the game bearable, it just doesn't seem worth putting in the forty or so hours necessary to complete it. For all of Rogue Galaxy's positive elements, what I experienced wasn't enough to make me want to finish it. That's what this new column, 'Back To The Shelf', is about; a sort of mini-review for games I give up on, allowing me to put down exactly what about the game turned me away from it.
Wednesday, June 13, 2012
My Review- Crisis Core: Final Fantasy VII (PSP)
I’d just
like to get this out of the way; I like Final Fantasy VII. No, it’s not my
favorite game in the series by a long shot, but even without taking into
account its massive role in gaming history as the game that not only changed
RPGs forever but also brought the genre into mainstream consciousness, Final
Fantasy VII is a game that has what every higher-echelon Final Fantasy game should have. It doesn’t have any of the
questionable design decisions or critical flaws of entries such as VIII and
XIII, but rather stands alongside IV, VI, IX, and X as one of the best games in
the series. But this isn’t about Final Fantasy VII; this is a review of Crisis
Core, part of a series of spinoffs known as the Compilation of Final Fantasy
VII. A prequel to the original game, does Crisis Core add a worthy new chapter
to the Midgar mythos, or is it another mediocre side story?
Friday, June 1, 2012
Rogue Galaxy First Impressions, Crisis Core, and Updates
This rather
large update is on my next couple of games and a change to my reviews. I’ve
finally had an opportunity to make some progress (you’d think that school being
out would give me more free time),
and this is what I’ve been doing for the blog.
First of
all, I just started Rogue Galaxy, an action-RPG by Level 5 that’s been on my
list to play ever since it came out. Released at the end of the PS2’s life
cycle after Squares epic Final Fantasy XII, Rogue Galaxy remains one of the
little black box’s RPG classics. In a system known for having a large amount of
fantastic RPGs, Rogue Galaxy manages to stand out in a crowded market- it’s
arguably Level 5’s best game to date. It’s easily one of the best looking games I’ve seen. Level 5 proved
with games like Dark Cloud 2 and Dragon Quest VIII that they were masters of cell-shading,
and Rogue Galaxy may end up being their ultimate visual achievement (at least
until Ni no Kuni graces us with its presence). Gameplay-wise, while it’s
impossible to judge seeing as I’m only an hour into the game, but Rogue Galaxy
is a sci-fi action RPG in a similar vein to the Star Ocean games, and features
a lot of the item and weapon synthesis elements from the Dark Cloud games (or
at least the game’s menu bears a striking resemblance to Dark Cloud 2’s and has
similar statistics). What I have played left me with a favorable first
impression, and I’m excited to continue.



